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Video Game Trailers (627)


Fable 2 -- Developers Diary 01

Go inside Fable 2 with the development team.

  • Console: DS
  • Released: 08/02/2007

  • Rating:
  • Views: 520

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Facebook Poker texas Hold’Em Chips Hack

Facebook Poker texas Hold’Em Chips Hack Working 100% Download: www.megaupload.com

  • Console: DS
  • Released: 09/22/2009

  • Rating:
  • Views: 19

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Facebook Zynga Texas Hold’Em Poker Cheats and Hacks

Download cheat tools to multiply your chips and win almost every hand! Go to www.FacebookPokerCheats.com You’ll have access to hundreds of tools and videos which will help you to cheat in Facebook Poker! ... facebook zynga "texas hold em" "poker cheats" "zynga cheats" "zynga poker cheats" "poker facebook" hacks "zynga hacks" "poker hacks"

  • Console: DS
  • Released: 09/19/2009

  • Rating:
  • Views: 650

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Failed Consoles - Part One

The trashcans of the past are stuffed with consoles that didn't catch on. Play value Episode “Failed Consoles part 1” Jeff: 500 years of books and we still get books on paper. 100 years of film, still pretty much the same medium. Video games change every 5 or so years, the whole market changes. Here is a shake up every five years. And it doesn’t matter what you did. It’s all about the next system. TJ: In thirty five years of video games. You have all these consoles, the big ones. Xbox, Nintendo, even the Genesis, everybody knew what it was. But for every one of those, there are five of them that didn’t make it. Dan: 1978, what’s big in 1978? The Atari 2600, so of course everyone else has to come out with their own consoles to compete with that. One of the ones you don’t really remember anymore was the Magnavox Odyssey 2. Josh: Great system really had some nice horsepower in it. But Atari bought out rights to third party games like Space Invaders and Pacman, so by the time the Atari 2 came out; they really just didn’t have the content to compete, except for KC Munchkin. I don’t even have to describe it in much detail, all you need to know about it is the, it’s a rebuffed Pacman. Dan: There were a couple of differences, there weren’t as many dots, and mazes were different. But it was just close enough to be legally actionable. And if it Atari thinks something is legally actionable, they are going to action it. So why did the Odyssey 2 fail? Well KC Munchkin was there mascot and if he is tied up in court, then you got nothing left. Josh: At the end of the day Atari controlled the content. Which as you will see through history is what dictates which consoles live and which consoles die. Dan: Now the biggest threat to the Atari 2600 came from the Intellivision. This was a cool little system that was actually a 16 bit system, 16 years before the Sega genesis. Josh: This is interesting because Intellivision wasn’t a complete failure. Here you had a company who had a pretty powerful machine, with some interesting innovations. They had directional pad instead of a joystick. Dan: And just like the Genesis and later the Xbox they kind of positioned themselves as kind of the more adult console for the sports crowd, the mature crowd, and the kind of hip young adult kind of people. Josh: They actually really focused on sports games; they had a baseball game that sold more than a million copies. They had George Plimpton the sports caster, Shill as Mr. Intellivision in some ads. And they actually did well because of it. And decided to parley that strength into what I would call video game mistake number one. Dan: What do they do? Well they just completely spazz out. They start releasing all these peripherals. Hey had a keyboard add on, they had the intellivision 2, 3, 4. They had kind of a computer add on, that turned it into kind of a vey primitive computer. Thy had a whole separate computer they built that was a stand alone PC. It was just too much hardware, not enough software. Josh: They cluttered the market and forgot the fundamental rule, if you don’t have good games; no one is going to care. TJ: Atari releases the 5200 console system in 1982. There were a number of problems that plagued that system that really didn’t make it as successful as it could have. Number one, the controllers. These controllers were cool to look at. But what was the problem with the controllers was no centering of the joysticks. Josh: It was a strange thing because I would just flop to one side like you couldn’t get it back in the middle, and it was really. Well this looks really strange right here, but it was really. Yeah the thing was terrible. TJ: Number two was that the 5200 for all its glory wasn’t able to play 2600 games. Your just telling your consumer, hey thanks for spending all your money, and now here is the new stuff that you can’t use any of your new stuff with. Josh: Basically it was the firs instance of this whole backwards compatibility thing. That still plagues systems. The Xbox 360 is still having trouble playing many of the best original Xbox games. TJ: In the long list of things that game companies refused to learn. Backward compatibility. Josh: Let’s talk about another failure. Actually I wouldn’t necessarily call it a complete failure, but the Sega master system was one that just couldn’t quite do it. Jeff: Nintendo made some of the best first party games of all time. Like Mario and Zelda, but beyond that they had some of the best third party support from companies like capcom and konami. They were just giving them gifts in the form of games like castlevania, metal gear, and bionic commando. The list just goes on and on. Josh: Nintendo had pretty much made exclusive deals with its third party companies. Like Konami, like Capcom. Basically saying to them, if you make games for us. We don’t really want you making games for other companies. And basically they effectively black balled Sega from being able to work with some of the best gaming companies that were out there. Jeff: It was up to Sega to make there own games, and they were ok at it. But thy were no Nintendo. It would have been impossible for them to match the creative force of Nintendo, capcom, Konami, just all the companies combined. Dan: there was one flaming car wreck on the side of the video game highway that some people remember kind of fondly and that was the Vectrex. Josh: It was a home based system that played 3d vector graphics. It didn’t actually plug into your TV. It came with its own little nine inch monitor. Now there graphics were interesting because they were actually being used back in the day as a way to create 3d graphics in games. And like one of the best examples is probably one of my favorite games too of all time. It’s the starwars arcade game. It’s that vectrex tried to bring that excitement home. Dan: It failed because you couldn’t hook it up to your TV, there are only so many games you can make out of these white lines coming at you, and today it is kind of a, it’s a curio, it’s a oddity. But it still has its fans. Josh: Let’s add another log to the fire and talk bout the Atari 7800. If the Atari 7800 had came out any earlier it would have been a nice system. Problem was, this is about 2 years too late. Jeff: There big titles are pole position 2 and Miss Pacman. Neither of which are big improvements over the originals, which are great games. Bu they are ancient, they are literally ancient. I mean you have things like Zelda going on. Like really revolutionary stuff. And they are still making maze games. And Pacman is a classic, but there is new classics being made like Mario and Zelda. Josh: Launching with Ms. Pacman in 1986 is like coming out with a DVD player and packing in birth of a nation. Jeff: Every successful console has on game that sells the system. A Mario, a sonic. Just something that moves it, that makes people say that’s the one I need. I need to play this game. TJ: In the industry there is a term that everyone uses called killer app. Now killer app stands for killer application. And a killer application is a application that is a application, a game, a killer title that helped drive the sales of the console. If the console does not have a killer app, or a group of titles that people really want to buy, the system will fail. Josh: Atari knew it, that’s why they locked down the licenses for Space invaders an pole position, for Pacman, these huge games that are sort of driving the success of the systems. TJ: Looking back at 35 years of gaming. The top console had a killer application. Something that is unique to that device. Jeff: Nintendo has Mario an Zelda. Genesis has sonic. TJ: You have the game boy. Game boy had Tetris. The most simplistic designed game, and greatest selling game of all time. Dan: the original playstation they got tomb Raider, they had resident evil. These are games you jus had o play. On the playstation 2 they had grand theft auto. Changed the face of gaming for ever. TJ: Xbox one comes out, the killer app on Xbox, Halo. Jeff: They never would have gotten anywhere without Halo, they really wouldn’t have. Dan: And today on the current generation, the Xbox 360, well gear of war, that’s the killer app for that. For the playstation 3 the jury’s still out, we don’t really have a killer app yet and maybe that’s why it is not selling so well. Josh: These consoles all succeeded because they had games that people were just dying to play. The ones that couldn’t get those games, for whatever reason, were the ones that lost it.

  • Console: DS
  • Released: 04/22/2008

  • Rating:
  • Views: 207

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Failed Consoles - Part One

The trashcans of the past are stuffed with consoles that didn't catch on. Play value Episode “Failed Consoles part 1” Jeff: 500 years of books and we still get books on paper. 100 years of film, still pretty much the same medium. Video games change every 5 or so years, the whole market changes. Here is a shake up every five years. And it doesn’t matter what you did. It’s all about the next system. TJ: In thirty five years of video games. You have all these consoles, the big ones. Xbox, Nintendo, even the Genesis, everybody knew what it was. But for every one of those, there are five of them that didn’t make it. Dan: 1978, what’s big in 1978? The Atari 2600, so of course everyone else has to come out with their own consoles to compete with that. One of the ones you don’t really remember anymore was the Magnavox Odyssey 2. Josh: Great system really had some nice horsepower in it. But Atari bought out rights to third party games like Space Invaders and Pacman, so by the time the Atari 2 came out; they really just didn’t have the content to compete, except for KC Munchkin. I don’t even have to describe it in much detail, all you need to know about it is the, it’s a rebuffed Pacman. Dan: There were a couple of differences, there weren’t as many dots, and mazes were different. But it was just close enough to be legally actionable. And if it Atari thinks something is legally actionable, they are going to action it. So why did the Odyssey 2 fail? Well KC Munchkin was there mascot and if he is tied up in court, then you got nothing left. Josh: At the end of the day Atari controlled the content. Which as you will see through history is what dictates which consoles live and which consoles die. Dan: Now the biggest threat to the Atari 2600 came from the Intellivision. This was a cool little system that was actually a 16 bit system, 16 years before the Sega genesis. Josh: This is interesting because Intellivision wasn’t a complete failure. Here you had a company who had a pretty powerful machine, with some interesting innovations. They had directional pad instead of a joystick. Dan: And just like the Genesis and later the Xbox they kind of positioned themselves as kind of the more adult console for the sports crowd, the mature crowd, and the kind of hip young adult kind of people. Josh: They actually really focused on sports games; they had a baseball game that sold more than a million copies. They had George Plimpton the sports caster, Shill as Mr. Intellivision in some ads. And they actually did well because of it. And decided to parley that strength into what I would call video game mistake number one. Dan: What do they do? Well they just completely spazz out. They start releasing all these peripherals. Hey had a keyboard add on, they had the intellivision 2, 3, 4. They had kind of a computer add on, that turned it into kind of a vey primitive computer. Thy had a whole separate computer they built that was a stand alone PC. It was just too much hardware, not enough software. Josh: They cluttered the market and forgot the fundamental rule, if you don’t have good games; no one is going to care. TJ: Atari releases the 5200 console system in 1982. There were a number of problems that plagued that system that really didn’t make it as successful as it could have. Number one, the controllers. These controllers were cool to look at. But what was the problem with the controllers was no centering of the joysticks. Josh: It was a strange thing because I would just flop to one side like you couldn’t get it back in the middle, and it was really. Well this looks really strange right here, but it was really. Yeah the thing was terrible. TJ: Number two was that the 5200 for all its glory wasn’t able to play 2600 games. Your just telling your consumer, hey thanks for spending all your money, and now here is the new stuff that you can’t use any of your new stuff with. Josh: Basically it was the firs instance of this whole backwards compatibility thing. That still plagues systems. The Xbox 360 is still having trouble playing many of the best original Xbox games. TJ: In the long list of things that game companies refused to learn. Backward compatibility. Josh: Let’s talk about another failure. Actually I wouldn’t necessarily call it a complete failure, but the Sega master system was one that just couldn’t quite do it. Jeff: Nintendo made some of the best first party games of all time. Like Mario and Zelda, but beyond that they had some of the best third party support from companies like capcom and konami. They were just giving them gifts in the form of games like castlevania, metal gear, and bionic commando. The list just goes on and on. Josh: Nintendo had pretty much made exclusive deals with its third party companies. Like Konami, like Capcom. Basically saying to them, if you make games for us. We don’t really want you making games for other companies. And basically they effectively black balled Sega from being able to work with some of the best gaming companies that were out there. Jeff: It was up to Sega to make there own games, and they were ok at it. But thy were no Nintendo. It would have been impossible for them to match the creative force of Nintendo, capcom, Konami, just all the companies combined. Dan: there was one flaming car wreck on the side of the video game highway that some people remember kind of fondly and that was the Vectrex. Josh: It was a home based system that played 3d vector graphics. It didn’t actually plug into your TV. It came with its own little nine inch monitor. Now there graphics were interesting because they were actually being used back in the day as a way to create 3d graphics in games. And like one of the best examples is probably one of my favorite games too of all time. It’s the starwars arcade game. It’s that vectrex tried to bring that excitement home. Dan: It failed because you couldn’t hook it up to your TV, there are only so many games you can make out of these white lines coming at you, and today it is kind of a, it’s a curio, it’s a oddity. But it still has its fans. Josh: Let’s add another log to the fire and talk bout the Atari 7800. If the Atari 7800 had came out any earlier it would have been a nice system. Problem was, this is about 2 years too late. Jeff: There big titles are pole position 2 and Miss Pacman. Neither of which are big improvements over the originals, which are great games. Bu they are ancient, they are literally ancient. I mean you have things like Zelda going on. Like really revolutionary stuff. And they are still making maze games. And Pacman is a classic, but there is new classics being made like Mario and Zelda. Josh: Launching with Ms. Pacman in 1986 is like coming out with a DVD player and packing in birth of a nation. Jeff: Every successful console has on game that sells the system. A Mario, a sonic. Just something that moves it, that makes people say that’s the one I need. I need to play this game. TJ: In the industry there is a term that everyone uses called killer app. Now killer app stands for killer application. And a killer application is a application that is a application, a game, a killer title that helped drive the sales of the console. If the console does not have a killer app, or a group of titles that people really want to buy, the system will fail. Josh: Atari knew it, that’s why they locked down the licenses for Space invaders an pole position, for Pacman, these huge games that are sort of driving the success of the systems. TJ: Looking back at 35 years of gaming. The top console had a killer application. Something that is unique to that device. Jeff: Nintendo has Mario an Zelda. Genesis has sonic. TJ: You have the game boy. Game boy had Tetris. The most simplistic designed game, and greatest selling game of all time. Dan: the original playstation they got tomb Raider, they had resident evil. These are games you jus had o play. On the playstation 2 they had grand theft auto. Changed the face of gaming for ever. TJ: Xbox one comes out, the killer app on Xbox, Halo. Jeff: They never would have gotten anywhere without Halo, they really wouldn’t have. Dan: And today on the current generation, the Xbox 360, well gear of war, that’s the killer app for that. For the playstation 3 the jury’s still out, we don’t really have a killer app yet and maybe that’s why it is not selling so well. Josh: These consoles all succeeded because they had games that people were just dying to play. The ones that couldn’t get those games, for whatever reason, were the ones that lost it.

  • Console: DS
  • Released: 04/22/2008

  • Rating:
  • Views: 251

Watch This Video

Failed Consoles - Part One

The trashcans of the past are stuffed with consoles that didn't catch on. Play value Episode “Failed Consoles part 1” Jeff: 500 years of books and we still get books on paper. 100 years of film, still pretty much the same medium. Video games change every 5 or so years, the whole market changes. Here is a shake up every five years. And it doesn’t matter what you did. It’s all about the next system. TJ: In thirty five years of video games. You have all these consoles, the big ones. Xbox, Nintendo, even the Genesis, everybody knew what it was. But for every one of those, there are five of them that didn’t make it. Dan: 1978, what’s big in 1978? The Atari 2600, so of course everyone else has to come out with their own consoles to compete with that. One of the ones you don’t really remember anymore was the Magnavox Odyssey 2. Josh: Great system really had some nice horsepower in it. But Atari bought out rights to third party games like Space Invaders and Pacman, so by the time the Atari 2 came out; they really just didn’t have the content to compete, except for KC Munchkin. I don’t even have to describe it in much detail, all you need to know about it is the, it’s a rebuffed Pacman. Dan: There were a couple of differences, there weren’t as many dots, and mazes were different. But it was just close enough to be legally actionable. And if it Atari thinks something is legally actionable, they are going to action it. So why did the Odyssey 2 fail? Well KC Munchkin was there mascot and if he is tied up in court, then you got nothing left. Josh: At the end of the day Atari controlled the content. Which as you will see through history is what dictates which consoles live and which consoles die. Dan: Now the biggest threat to the Atari 2600 came from the Intellivision. This was a cool little system that was actually a 16 bit system, 16 years before the Sega genesis. Josh: This is interesting because Intellivision wasn’t a complete failure. Here you had a company who had a pretty powerful machine, with some interesting innovations. They had directional pad instead of a joystick. Dan: And just like the Genesis and later the Xbox they kind of positioned themselves as kind of the more adult console for the sports crowd, the mature crowd, and the kind of hip young adult kind of people. Josh: They actually really focused on sports games; they had a baseball game that sold more than a million copies. They had George Plimpton the sports caster, Shill as Mr. Intellivision in some ads. And they actually did well because of it. And decided to parley that strength into what I would call video game mistake number one. Dan: What do they do? Well they just completely spazz out. They start releasing all these peripherals. Hey had a keyboard add on, they had the intellivision 2, 3, 4. They had kind of a computer add on, that turned it into kind of a vey primitive computer. Thy had a whole separate computer they built that was a stand alone PC. It was just too much hardware, not enough software. Josh: They cluttered the market and forgot the fundamental rule, if you don’t have good games; no one is going to care. TJ: Atari releases the 5200 console system in 1982. There were a number of problems that plagued that system that really didn’t make it as successful as it could have. Number one, the controllers. These controllers were cool to look at. But what was the problem with the controllers was no centering of the joysticks. Josh: It was a strange thing because I would just flop to one side like you couldn’t get it back in the middle, and it was really. Well this looks really strange right here, but it was really. Yeah the thing was terrible. TJ: Number two was that the 5200 for all its glory wasn’t able to play 2600 games. Your just telling your consumer, hey thanks for spending all your money, and now here is the new stuff that you can’t use any of your new stuff with. Josh: Basically it was the firs instance of this whole backwards compatibility thing. That still plagues systems. The Xbox 360 is still having trouble playing many of the best original Xbox games. TJ: In the long list of things that game companies refused to learn. Backward compatibility. Josh: Let’s talk about another failure. Actually I wouldn’t necessarily call it a complete failure, but the Sega master system was one that just couldn’t quite do it. Jeff: Nintendo made some of the best first party games of all time. Like Mario and Zelda, but beyond that they had some of the best third party support from companies like capcom and konami. They were just giving them gifts in the form of games like castlevania, metal gear, and bionic commando. The list just goes on and on. Josh: Nintendo had pretty much made exclusive deals with its third party companies. Like Konami, like Capcom. Basically saying to them, if you make games for us. We don’t really want you making games for other companies. And basically they effectively black balled Sega from being able to work with some of the best gaming companies that were out there. Jeff: It was up to Sega to make there own games, and they were ok at it. But thy were no Nintendo. It would have been impossible for them to match the creative force of Nintendo, capcom, Konami, just all the companies combined. Dan: there was one flaming car wreck on the side of the video game highway that some people remember kind of fondly and that was the Vectrex. Josh: It was a home based system that played 3d vector graphics. It didn’t actually plug into your TV. It came with its own little nine inch monitor. Now there graphics were interesting because they were actually being used back in the day as a way to create 3d graphics in games. And like one of the best examples is probably one of my favorite games too of all time. It’s the starwars arcade game. It’s that vectrex tried to bring that excitement home. Dan: It failed because you couldn’t hook it up to your TV, there are only so many games you can make out of these white lines coming at you, and today it is kind of a, it’s a curio, it’s a oddity. But it still has its fans. Josh: Let’s add another log to the fire and talk bout the Atari 7800. If the Atari 7800 had came out any earlier it would have been a nice system. Problem was, this is about 2 years too late. Jeff: There big titles are pole position 2 and Miss Pacman. Neither of which are big improvements over the originals, which are great games. Bu they are ancient, they are literally ancient. I mean you have things like Zelda going on. Like really revolutionary stuff. And they are still making maze games. And Pacman is a classic, but there is new classics being made like Mario and Zelda. Josh: Launching with Ms. Pacman in 1986 is like coming out with a DVD player and packing in birth of a nation. Jeff: Every successful console has on game that sells the system. A Mario, a sonic. Just something that moves it, that makes people say that’s the one I need. I need to play this game. TJ: In the industry there is a term that everyone uses called killer app. Now killer app stands for killer application. And a killer application is a application that is a application, a game, a killer title that helped drive the sales of the console. If the console does not have a killer app, or a group of titles that people really want to buy, the system will fail. Josh: Atari knew it, that’s why they locked down the licenses for Space invaders an pole position, for Pacman, these huge games that are sort of driving the success of the systems. TJ: Looking back at 35 years of gaming. The top console had a killer application. Something that is unique to that device. Jeff: Nintendo has Mario an Zelda. Genesis has sonic. TJ: You have the game boy. Game boy had Tetris. The most simplistic designed game, and greatest selling game of all time. Dan: the original playstation they got tomb Raider, they had resident evil. These are games you jus had o play. On the playstation 2 they had grand theft auto. Changed the face of gaming for ever. TJ: Xbox one comes out, the killer app on Xbox, Halo. Jeff: They never would have gotten anywhere without Halo, they really wouldn’t have. Dan: And today on the current generation, the Xbox 360, well gear of war, that’s the killer app for that. For the playstation 3 the jury’s still out, we don’t really have a killer app yet and maybe that’s why it is not selling so well. Josh: These consoles all succeeded because they had games that people were just dying to play. The ones that couldn’t get those games, for whatever reason, were the ones that lost it.

  • Console: DS
  • Released: 04/22/2008

  • Rating:
  • Views: 529

Watch This Video

Failed Consoles - Part Two

More video game consoles that failed to attract fans. Play Value Episode “Failed consoles part 2” Dan: Now you may think that video games are all about technology. The guy with the biggest most powerful hardware is going to win. That is not always the case. In fact it is very rarely the case, in pretty much every generation of video game consoles. The console with the most powerful video game hardware has not been the winner. TJ: Turbo Grafix 16 comes out in 1989. It is the first 16 bit console system to hit the market. Jeff: The Turbo Grafix 16 stands out because it was one of the first failed consoles that actually had some great classic games on it. The Castlevania that came out for Turbo Grafix 16 is among the best Castlevania's, which makes it among the best games. The problem is that all of these titles require the CD add on which was very difficult to find in America. TJ: And even if you could find the adapter. It was $400. So they are asking you to buy A $400 adapter to play there killer applications. You know that is kind of, that is asking a little too much you know. Ultimately it ends up just failing. Libi: Since 1992 Sega comes out with this brilliant idea. Hey lets come out with the CD-rom add-on for the Sega genesis. Now the problem with that was it was just basically a CD player. Jeff: The Sega CD doesn’t make the Sega genesis any more powerful. It jut gives it more storage. And the genesis itself wasn’t really ready to take advantage of that storage in any meaningful way. So they are like alright what are we going to do with this. Libi: Well they decided that they were going to create games with lots of video in them. You know a kind of game that consists of a bunch of video and audio clips and you press the different buttons to play the different parts. And games are by definition interactive. And video is by definition not, so the games are more chose your own adventure than games. Where you are just picking one path and just watching what happens. It spawned some of the worst games of all time, including Night trap, sewer shark, and the make my video series; starring such fine artist as Marky Mark, and C&C music factory. So with such fantastic games as these, the Sega CD did not go anywhere. Dan: Back in 1993 we had one of the most famous video game console flame outs of all time. This was going to be the next big thing. It was called the 3DO. Josh: To be fair though the 3DO was a pretty powerful piece of machinery. It rivaled the Playstation 1 before that was even out. A guy named Trip Hawkins, he developed this new video game technology, but he licensed it to other guy to actually make the hardware. He said you guys make the hardware, and I am going to make the games, and he said you sell the hardware and make whatever money you can off that. And I am just going to make money on the games. The problem is the razor and blade model. You are not supposed to sell the razor for a lot of money, you sell the blades and that’s what you make your money off of. So the guys who made the console, they couldn’t make any money, so they had to charge $700 for these things, literally $700. In 1993 that is a lot of scratch. Jeff: When I was a kid I never understood. It cost like 5 times as much as the other systems, but it is really not that much better than super Nintendo. It certainly doesn’t look 5 times better than super Nintendo. Josh: If you don’t have hardware that people can afford, they are not going to buy it. If people don’t buy it people aren’t going to make games for it. So you’re basically screwed anyway. Dan: So you basically got hundreds of plastic that is completely useless, my $700 door stop. TJ: In 1993 Atari released the Jaguar. You know some of the pitfalls of the Jaguar? Is that ridiculous 12 button grid like controller. Jeff: Even the worst controller the buttons go where your fingers go. But this is really just something unnatural. It is really incredible that it exist at all. TJ: If you want to look at some of the titles of Jaguar games. Just do a search online for worst games ever. And you will see basically a list of all of these games. Jeff: At least we know today what the Jaguar controller looks like. Nobody left living knows what a 3DO controller looks like. Libi: 2 years after the Sega CD tanked, they came out with another brilliant add on to the Sega genesis system, the 32x. Jeff: There is not really an example in the history of games, of a add on to a system being successful. Like games coming out that require just this whole new component to your system, working. Libi: So in another brilliant business move. A couple of months after the 32x hits the market, Sega announces that the Saturn is coming out. And it’s like ten times more powerful than this machine. Why the heck am I going to go buy a 32x? Jeff: Yea, you can’t put something out and then say this is it for now but pretty soon there is going to be something better. When you put something out that has got to be your product for the next few years. Libi: So when the Saturn launched it didn’t really do as well as Sega hoped at first. So Sega jumped the gun again and immediately started talking about the Sega Dreamcast. And it totally pissed off designers because they were like hey, if you are not going to support the Saturn, we are not going to do it either. So the stopped making games for it. Jeff: Consoles have to be made to last. It is not just a one time launch and then you are done with it like a movie. There are a lot of things that go into it and it has to stay afloat for five or six years. When you buy a console you want to just buy one, and then worry about buying the games for it. Not just buying new consoles. Dan: You may say to yourself what is the biggest bonehead move in the history of the video game console? Well you wouldn’t have to think too long because it is nearly unanimous. It is Nintendo’s Virtual Boy. Jeff: Realistically Nintendo was questioning if it even was going to launch the Virtual Boy or not. But when the N64 got delayed for the ump teenth time, they just had to put some thing on the market. And there went the virtual boy. Dan: Now this console was supposed to be a 3d experience just like you see in movies about the future where you have flying cars and picture phones and virtual world that you can walk around in. You had this whole big stand that you had to put it on. And stick your head inside it, like you were in traction in the hospital with a big neck brace on. Don’t turn your head; you were in a car crash. Jeff: It was like 4 boom boxes except mounted on your face, and then of course plying it for too long hurts your eyes, which is always good. Dan: And of course the biggest problem, they couldn’t get it to run any real games, so they just decided to make them red. That is the only color in the games, red and black. You get your games any color you want, just as long as it’s red. Jeff: There were only fourteen games made for the Virtual Boy, one less than the Jaguar CD, setting an all time record for the least successful console of all time. I did like the controller though; it had a nice comfortable controller actually. Libi: So throughout all of video game history the one thing worth noting is that basically the top console was never the most powerful. Dan: Take a look at all the different generations of video game consoles. The original Atari 2600 was not as good as the Intellivision. And the Coleco Vision outsold it by about a zillion units. The Sega Master System well that was better that the original NES, but it didn’t sell nearly as well, Atari’s Jaguar and 3DO, well they kicked the super Nintendo’s ass again. All complete failures. The original Playstation not really as good as the N64, the Playstation 2 not really as good as the Xbox, still the number one console of that generation. Why is that, because it is all about the games not the hardware. Josh: Companies do not learn. Look at the Playstation 3 for example. This is a case where they are selling an extremely powerful bit of hardware, but right now there really aren’t games to justify this purchase. TJ: These companies come out with a new console and still think they are gong to change the industry, change the way people purchase. No, consumers want have fun, they don’t care about the hardware. Libi: It is always software over hardware. Jeff: It has always been about the games. Josh: It is funny that right now anyway, the Wii being one of the best selling systems happens to be the one with the least horsepower. That is something we have seen historically and I just don’t know what it is about these video game executives that doesn’t get just that.

  • Console: DS
  • Released: 04/22/2008

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Fais péter ta manette !

Si loin si proche... du niveau 4.Merci à Skaradams pour cette révélation sur Twin Bee ;)En plus, ça fera plaisir à Usul, une vidéo sans Vic Viper... hehe :)

  • Console: DS
  • Released: 11/13/2009

  • Rating:
  • Views: 3

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Family Feud (1977): The "Alligator" episode! York/Lewis Part 1

Here, direct from (drumroll, please!) Hondo20132, is the beginning of a 1977 episode of Family Feud. The real fun comes later, but I know someone who is very happy now! No copyright infringement is intended. ... family feud richard dawson game show 1977 alligator

  • Console: DS
  • Released: 10/13/2009

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Family Feud (1979): Sammy Davis Jr. hosts a question! Bath/Ohde Part 2

Here is the rest of the main game of a 1979 episode of Family Feud. We’ll get to see the rest of Sammy Davis Jr.'s 1st question, then we'll see who goes for the big money in Fast Money. No copyright infringement is intended. ... family feud richard dawson game show 1979 sammy davis abc daytime

  • Console: DS
  • Released: 10/12/2009

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