X3: Reunion is big. Bigger than anything that isn't an MMO. Even then it's likely to give massive multiplayer games a run. Because of its vastness, this isn't your conventional, structured review. We give you some of our thoughts on what we've been able to experience with just a few weeks of playtime. An all-inclusive review would most likely be as big as the 87-page instruction manual (which, as it turns out - is altogether too short), and take us six months to put together. Honestly, you wouldn't read such a monstrosity - nor would we care to write one, so think of this as a briefing on an ongoing space exploration mission.
With the limited experience ("gameplay" is not the right word because it's far more than that) we've had with X3, it is breathtaking. It's one of the most expansive space simulators we've encountered. There is so much to do and see that you'll likely be overwhelmed for the first few hours. The learning curve, especially for new players, is down right daunting. And therein lies the catch - this isn't a game for everyone. In fact, it's squarely aimed at those hardcore space simmers who enjoyed the first two games, or who remember Elite, and want an all-consuming sim that conveys what living in space might actually be like. One that provides a realistic economic trading system, truly three-dimensional navigation, all meshed together with some heated space combat and riveting exploration. If this doesn't sound like your jump to lightspeed, you'll more than likely not have much use, time... and more importantly - patience, for this game.
You reprise the role of Julian Brenner, hero of X2: The Threat, to help uncover the truth about an emerging new enemy and a mysterious machine left behind by an ancient species. But condensing the storyline into that one generalized sentence is like saying our Milky Way galaxy is the only one in the universe. Why? Because you can completely ignore the built-in story if you want to. X3 is the quintessential definition of the term, "free roaming." For instance, you can build your own trading empire, live life as an explorer, become a rogue pilot, or shuttle costumers with your transport. Literally do what you want to do, when you want to do it.
Say for instance you're a fan of Freelancer and want to take on the economics of deep space. X3 uses an economy system that lets players conquer the galaxy (and you're A.I. NPC foes) via commerce. But not with just some made up, half-assed economic system. Egosoft programmed real-world, established business models into the game. "Elasticity of Demand," "Economies of Scale" and "Return on Investment" are all used. Like we said, this is for hardcore simmers. Both you and non-player characters can construct factories, and freely trade with any of them. If left alone factories can wither away, be destroyed, and affected by the universal economy. Exploring sectors for the most pliable trade routes will help increase your wealth. All facets of the game are interconnected to become one living, breathing universe. Part of the company line says that every decision you make can affect the direction of the game, and honestly that feeling is conveyed throughout the game.
Perhaps you're more of the transporter type, shuttling goods or passengers to and fro with your freighter. Going this route may attract pirates intent on intercepting and hijacking your cargo and you'll have to engage in dogfighting to survive. Space combat isn't just for decoration, or a gimmick to lure trigger-happy shooter fans into the fold. It's woven into the tapestry of the universe and is as hearty as the old TIE Fighter games.





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