World in Conflict also does an excellent job elevating infantry beyond cannon fodder for armored units. Infantry can traverse through forests and seek cover among trees. They can also garrison buildings and cause massive problems for vehicles moving through urban environments. Unfortunately, there doesn't appear to be any way to flush troops from a garrisoned building except by destroying the entire structure.
Multiplayer diverges from the traditional "build-up and rush" technique by forcing players to choose specific roles in combat. Players must choose between specializing in Armor, Infantry, Air or Support. Not only does this make multiplayer more challenging, but it also involves a much greater sense of teamwork in order to accomplish objectives, especially for whoever decides to specialize in Infantry. Players generally fight a tug-of-war, working to take and hold Command Points until time runs out. Additional players can join the fray at any point thanks to the drop-in-multiplayer feature that lets players enter ongoing games. 1v1 or 2v2 matches can switch on a "Few Player Mode" that will grant a boosted number or reinforcement points and the ability to call in any type of unit, but this actually makes the game more difficult because players will need to manage more.
At times, World in Conflict gets so crazy that we need to take long breaks in between game sessions. However, the blend of fast paced strategy, excellent graphics and compelling cut-scenes always keeps us coming back for more.







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