Filed under: Features, Sony PlayStation 3, RPGs, TGS
Click to enlargeWhite Knight Chronicles has changed a lot since we played it at Tokyo Game Show last year. Our conclusion at the time was that the game would be a gorgeous JRPG with an intriguing, customizable battle system; an exciting prospect for RPG-starved PS3 owners to be sure. However, after today's White Knight Chronicles presentation, we're sure the game has the potential to be much more than that.A Level-5 employee introduced us to the game's story: It follows a boy and his search for a kidnapped princess slash love interest after discovering a conveniently hidden set of magic armor ... a tad clichéd (even by Japanese standards). In order to demonstrate the game's sense of enormity and scale we were shown a few concept pieces for the game. While rolling plains and towering castles are par for the course when it comes to JRPGs, it's been a while since we've seen an entire town straddled atop an enormous creature.We covered the battle system quite extensively at TGS last year. We took the opportunity to space out a little while the developers explained how to link character abilities together into combos, using the palette menu and how Leonard can transform into the eponymous White Knight. Not that we were bored -- the battle system was the only thing that really set White Knight Chronicles apart. Until it was revealed that the game would have a four-player online mode, that is.






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