Many games have used dual characters in the platforming genre. Ratchet and Clank, Banjo Kazooie and Jak and Daxter come to mind, however we have never seen a duo quite like this before. You take on the role of Spanx, a mute weasel who is trying to escape from Genron, an evil company that abuses animals for science and personal pleasure. There is a catch though; Spanx is chained to a "wise cracking" rabbit named Redmond. As Spanx you use your little rabbit friend to beat the snot out of everything in Genron. Part of the goal in the game is to put Genron in as much debt as possible before escaping. This means beating computers, tables, file cabinets and even fire extinguishers with your rabbit friend. Of course you also get to punish a few scientists on the road to freedom.

Redmond is also used for more than just a weapon of destruction. As the game progresses you will learn more uses for the old hairball and chain. Eventually you are able to use Redmond as a grappling hook and even a propeller to swing above your head when jumping. All these different uses for poor Redmond are what make this game so comical. Redmond comments and begs to make it stop as each beating, grapple or propeller move is performed. Unfortunately these comments and jokes become repetitive and you become the one begging it to stop.

At first glance the game seems a bit simplistic and you would think that simply bashing a rabbit into enemies and objects would become boring. The game's creators combat this by adding a host of finishing moves that become available throughout the game. You can use these on the human employees at Genron. The moves are typically performed by hitting a few buttons in sequence. The available moves do keep the game from being too simplistic, however defeating a human enemy is never very difficult anyway. They are able to block your moves, but simply letting them swing at you allows you to pummel them quickly so the finishing moves are really never needed. They are present for entertaining purposes only I suppose.

After the humor and the battle system you are left with what is really an average platformer that gets old and repetitive. The game is presented as one big sprawling world, which is Genron. The different areas are connected by long narrow hallways that offer nothing more that a few battles and avoiding lasers that trigger alarms. This seems fine at first but like the game's jokes, it gets old. Eventually you will have to back track to areas that you have already been to. There is no easy way to back track except by entering long hallways again for a second time, which becomes very annoying. It feels as if this was done just to make the game longer. The designers could have easily had something linking two areas together to prevent the backtracking, but unfortunately they decided against that. By this point the game's humor and charm have worn off and the game starts to become more annoying than fun. The player can also access a map that is meant to make navigating Genron "easier". Unfortunately, the map system is so complicated that you're better off not even getting involved with it. It's easier to navigate by trial and error in the game than to use the map.

I've never had a gaming experience quite like Whiplash. The game starts off as one of the funniest and charmed games I have ever played, and I start thinking I'm in for a great gaming experience. About half way through the game and the jokes start to become repetitive. Not long after that the game follows in the same path. It's a shame too because I really had fun with the game at first and I was looking forward to new jokes and new gameplay as I advanced. Unfortunately it never happened, exposing Whiplash for what it really is, an average and awkward platformer. The game is worth playing, but I would suggest renting it before you spend a lot of hard-earned money.