We're calling it "this year's Mirror's Edge" -- WET is dripping with style, but will its unconventional controls and arcade-inspired combo system jive with mainstream gamers? We chatted with Bethesda's Pete Hines to talk about the publisher's late involvement with the A2M project. Below is a text excerpt of the entire video interview:What does WET stand for?WET is short for wetworks, which is a CIA term for operations where your hands are literally going to get wet with blood. We want you, as the player, to always be shooting, always be taking people out, whether it's with your guns or your sword. You're running around walls, jumping, spinning, sliding. It's about comboing together cool moves to take out your enemies and doing in this cool 70s Grindhouse look.What gives WET its Grindhouse feel?You really get that Grindhouse feel from the VO work from folks like Eliza Dushku, voice of Ruby (the character you play), Malcolm McDowell. There is a lot of music in the game, both from Brian LeBarton, who works with Beck, created an original soundtrack for the game that's kind of really cool and hip and funky; and then layered on top of that are all these tracks we got from indie bands that have this cool rockabilly type sound that fit really well with both the original soundtrack and with the game.

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Continue reading Video interview: Bethesda's Pete Hines on WET

JoystiqVideo interview: Bethesda's Pete Hines on WET originally appeared on Joystiq on Wed, 26 Aug 2009 16:15:00 EST.

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