Over the course of the WarioWare franchise, Nintendo found ways to reinvent the series, tasking players to frantically press buttons, twist their Game Boy Advances and poke their Nintendo DS systems. But with its fifth iteration of WarioWare: Smooth Moves, the company really let its imagination fly. Using the Wii remote (and nunchuk in later levels), players maneuver the controller in numerous positions in an attempt to complete 200 kooky micro games, all the while enjoying a presentation that is as zany as Wario himself.

This time around, the nefarious Wario stumbles upon a mysterious object known as the Form Baton, a device that bears a striking resemblance to the Wii remote. Eager to unlock its secrets, as well as exploit the citizens of Diamond City, the rotund one quickly gets to work designing all new micro games based on its strange, motion sensing properties. Soon, familiar faces from the series (as well as some new ones) pop up, eager to cash in on Wario's latest discovery. Unbeknownst to them, and in typical Wario style, he never intends to share his profits. Then again, he wouldn't be Wario if he did.

Each of the game's levels contains a series of three-second micro games and finishes with a boss stage. To complete them, gamers poke, twist and even drop (wrist strap attached) the Wii remote. Gamers need split second timing and lightning fast reflexes in order to beat each game, as well as a mastery of the various positions players will need to do,, called forms in the game. Each micro game has a form attached to it that explains the way that the controller should be held in order to conquer it. These include holding the remote atop an open palm, bringing it to one's nose, resting it at the hips, holding it like a television remote and placing it on top of the head, among other funny looking positions. Upon discovery of a new form, Smooth Moves explains how to use it through a hilarious cut scene in which a passive and extremely funny voice goes through the motions using excellently written dialogue. These black and white scenes look out of place considering the game's cheery atmosphere, yet they add even more personality.

As for the micro games, Nintendo made sure to come up with a varied assortment of shenanigans. Players shove false teeth into a grandma's mouth, pick a nose (a WarioWare tradition), deflect incoming objects with a sword, perform squats, hula hoop, lift dumbbells, pour a glass of water down someone's throat, shave a beard, pluck hair and even diagnose a patient, among other games. Fortunately, Smooth Moves informs gamers what form they should follow between games, though it still mainly comes down to trial and error. Most times, people won't know how to proceed, and they'll either win by accident or from practice.

Unfortunately, this leads to the game's biggest issue: lack of difficulty. Despite the usual growing pains associated with all WarioWare video games, it only takes three to four hours to unlock everything. This includes the Movie Theater (where gamers watch the entertaining cut scenes), Staff Credits (a delightful mini game in which players trap Mii versions of the game's creators) and most importantly, the multiplayer mode.

On the other hand, the game, despite its short length, packs tons of value for most of the reasons described. Gamers may replay stages and take part in mini games that, although they won't hold some players interest for long, provide a nice distraction from the main game. Can Shooter, for example, challenges people to blast as many cans as possible, all the while blowing up rockets and zapping clocks to add more time. Block Star (a game in which players balance falling blocks using the remote) also shines, as does Tower Tennis, a Breakout/Alleyway inspired mini game that tests people's ability to continuously bounce a ball with a paddle while at the same time destroying bricks and moving past other obstructions.