There are certain times in life where you wish you could bury your head in the sand. You thought there was one more step, so you slam your foot into the staircase with enough authority to raid a small village. You trip on a curb and try to play it off like you were just getting down to tie your shoe. And you play Wario Ware Smooth Moves with that Wii remote, placing it by your hips, and fake hula-hooping like a mad man in front of many of your peers.
Wait a sec. That last one was actually a lot of fun.
Wario Ware is one of those game series that came out of nowhere to establish itself as a major player for Nintendo. The concept is simple: play as many little games as you can as quickly as possible and you win. And we mean three-seconds-quick. Let the time run out and you lose. Simple.
Not only that, but you also have a stage for some of the most innovative gameplay to come out in years. Titles like the gyroscopic Wario Ware Twisted showed Nintendo wasn't content with just more and more minigames (I'm looking at you, Mario Party). Wario Ware: Smooth Moves looks to innovate even more when it hits the Nintendo Wii, and we had a chance to play it some more last week in New York City.
The build we played at Nintendo's recent Wii event was more advanced than the one shown to us at E3 2006. More minigames were enabled and we were given more time with the title itself. We even got to play one of the "boss" matches that cap off a series of minigames in Wario Ware. After hundreds of minigames on multiple platforms, we were fully expecting to have fun, but to come away disappointed. I mean, how much could they really do with these extremely short minigames?
Turns out a lot. The Wii remote is the only thing used in the game (no nunchacku), but it is used in a number of different ways. Traditionally, Wario Ware minigames come at you fast and furious, one right after the other. The same is true in Smooth Moves, but the delay between games is a little bit longer so they can show you an image of how you want to hold the controller for the upcoming game.
For example, you may want to hold it like a dumbbell, so they'll flash an image of a dumbbell with accompanying text, "The Dumbbell." Guess what? Hold the Wii controller like a dumbbell because that's what the next minigame is going to entail (the motion, not necessarily the scenario). During our time with the game we also held it like an umbrella, a paint brush, a steering wheel, and more.
Now you only have a couple of seconds to adjust the controller to what it tells you and then a minigame pops up. Among the minigames we played were once from E3 2006, like holding the remote by your belt ("The Hula") and hula-hooping as quick as possible. Some others that we hadn't played before had us inserting grandma's teeth into her mouth and trying to park a car. Two things were certain: you were going to look pretty foolish playing this game, but you'll be having too much fun to care.
One thing that definitely wasn't in the E3 2006 demo we played was a boss battle. Now boss battles in Wario Ware are a little bit different, as they're not actually against bosses (most of the time). Instead, they're based around elongated tasks - in this case, chauffeuring a car along a track littered with curves and monkeys.
Because as we all know, what curvy street is complete without a bunch of monkeys?
Anyway, your job is to drive through the track using the Wii remote as a steering wheel. The turns are telegraphed with street signs and you need to steer the road. Then the monkeys appear. Those bums, just sitting in the middle of the road, waiting to kick your car in the face. Of course, you just have to avoid them and all will be right with the world.
Even though the boss battle wasn't particularly difficult, if the past editions are any indication, look forward to an increasing level of difficulty as the game goes on. Also, with over two hundred minigames confirmed in the game, it's going to be some time before you end up putting the Wii remote down.
Wario Ware Smooth Moves is looking not only like a great game but a perfect system showcase for what the Nintendo Wii can do, which is make you look foolish as you hula your hips with a goofy grin on your face. Hey, it's fun, and isn't that what really matters?!





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