The game comes with four standard modes, such as Deathmatch, Team Deathmatch, Capture the Flag and the most intriguing, Zone. Similar to Team Deathmatch, Zone tasks you with capturing enemy bases, except you can grow territory depending on how long you survive in the area. Benefits include more spawn points as well as more vehicles, so there's a cool incentive for holding the area for as long as possible.

Overall, the game kicks ass, but it's not perfect. Obviously, the lack of a training or single player campaign (or an instantly accessible manual for the PSN version) damages Warhawk's appeal, with gamers struggling to figure out the controls or turning off the game when people get obnoxious. We also noticed a bit of lag, in which players teleport across the battlefield, which makes hitting them annoying.

In addition, joining games takes effort, thanks to incorrect data. When scrolling through available matches, we'd attempt to join ones in need of three or four people, only to discover that it was mysteriously full. This went on for a good fifteen minutes.

After a while, however, we finally found a game and had a blast. Warhawk provides an intense combat experience the likes of which you won't find anywhere else. See you online, and in our sights.