In this alternate version of history, the "Turning Point" in War Front's title refers to Germany gaining a foothold on English soil in 1940 instead of being repelled. No one can say for certain what happened during the three-year occupation that followed but secret weapons research gained a miraculous boost, and now Nazi soldiers fly across battlefields using jet packs. That only begins to describe this sci-fi World War II real-time strategy game.

War Front scores big points for originality. The single player campaign gives players a choice between two perspectives: One from the view of an American hero sent to aid the British by supplying them with cutting edge weapons, the other from a German commando. Both stories initially seem confusing, since they drop the player into an ongoing situation without any kind of prologue or explanation. However, it doesn't take long to settle in with the idea of Nazi soldiers using experimental technology. With the exception of flying helicopter APC's, much of the technology seen in the early levels seems consistent with history. The head-scratching doesn't occur until Germans start walking around in mech-like exoskeletons, while the Allies produce an energy shield generator. These nations eventually develop APC's that burrow through the ground and a sonic tank, yet not one manages to split the atom to create a nuclear arsenal. Absolutely amazing.

The game doesn't treat the story with the same sense of fun campiness that Red Alert (another alternate timeline WWII sci-fi strategy game) does. The voice actors treat the material with a general sense of seriousness associated with action films, which ironically makes it even campier. Voices for the Allied story seem generally well done, although the German accents sound terrible.

As a strategy game, War Front comes through with well-balanced units and countermeasures. American/British allied forces battle separately against German and Russian forces. The game offers some very nice touches, like how static appears on the mini-map during heavy rain storms, which occur so often that some of the unit responses base themselves on the effects of the infamous British weather patterns. Buildings in the ruined environments also look very good, although one might question the necessity of having random civilians wander around the streets during all out battles. They often get confused for units or the enemy. Explosions also look great. Units using only machine guns take a long time before taking out a tank or building, but a rocket squad finishes the job in almost no time. Extra features that significantly bump up the entertainment value include the ability take direct control of defense turrets and switching to a "chase" camera for a selected vehicle.