Not that we know any Vikings, but we can't imagine them being this soulless.
by Chris Buffa on Tuesday, March 25, 2008
Viking: Battle for Asgard is the type of game we can't help but shake our heads at because of the wasted potential. Here's an attractive hack-and-slash fantasy adventure with landfills of gore, fire-breathing dragons and a humongous, open world, yet its pathetic story and a few bizarre gameplay decisions make it at times a snooze-fest. Yet, despite its issues, we chipped away at the campaign because we sort of admire what its publisher, Sega, got right.

We'll have the chopped arms, thanks.
Adding the ability to use magic throw axes and hunt for gold, and you have a recipe for an awesome game.
We soon discovered, however, that Viking lacks a soul. Sega and the game's developer, The Creative Assembly (Total War), do a lackluster job telling the story, failing to instill Skarin with personality. Instead of looking at him as a revenge hungry warrior, he's just some guy that attacks monsters for kicks. And don't expect to care about the people you liberate, because the cut scenes and wooden voice acting add meaning to the cause. Because of this, Viking quickly degenerates into a bland action adventure that pales in comparison to the narrative rich God of War franchise, which succeeds not only for its exquisite gameplay, but also for its excellent storytelling.
Furthermore, certain things about Viking bother us, such as repeatedly pausing the game to check the map for objectives. Sega lets you mark your next location and follow icons on the in-game mini map, but we still found ourselves interrupting the action more than we wanted to.
In addition, we grew tired of the excessive button mashing to open treasure chests, unlock doors and free our comrades. You press the same button every time, and as you frantically mash it, the game displays a big icon reminding you what to press. Simply pressing and holding it seems like the better decision. Of course, it would help if the game recognized us trying to untie people. More often than not, it fails to display the option to free them, forcing us to shift Skarin around until the game realizes what we need to do. Too bad this time-wasting glitch results in players taking an axe to the back.

Battles are intense, crazy affairs full of manly men.
Even worse, the game hints at excitement and then fails to deliver. Early on, we were told that our men were afraid to explore a cave and we eagerly delved into its depths, hoping to discover new monsters and challenges. Instead, we came across the same creatures we slaughtered 10 minutes prior and easily completed the challenge. What a waste of time.
Despite these issues, we appreciate Viking for what it is, a semi-mindless and bloody adventure. Sega missed a grand opportunity to make it epic, but the sweet decapitations are a decent way to pass the time. Just don't expect to form a deep connection with Skarin or care that you saved anyone meaningful. Viking: Battle for Asgard has its moments, but it fails to stand out amongst its competition, making it an ideal weekend rental.
Related Links
Viking: Battle for Asgard Xbox 360 Game Guide
Viking: Battle for Asgard PS3 Game Guide
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