Naughty Dog has yet to introduce innovative combat concepts. Instead, it relies on a simple blueprint by which Drake leaps over chasms, climbs up things, takes cover behind objects and pops out to squeeze off a few rounds and picks up all sorts of useful objects. The only unique feature entails navigating across fallen trees using the SIXAXIS controller. As Drake walks across the log, gamers keep his balance by tilting the controller left or right. Failing to do this causes Drake to slip off, forcing players to rapidly press X to pull himself back up.
He also makes use of weapons, starting the game with a pistol and then picking up an AK-47, grenades and a shotgun. While targeting enemies, a reticule gives players the opportunity to score headshots (a one-hit kill) or going for specific body parts. The gunplay works well, and killing pirates feels rewarding, but they also absorb an unnatural amount of bullets. Then again, so does Drake.
Unarmed, Drake uses his fists and feet, punching and kicking enemies. Repeatedly pressing Square causes him to perform simple combos, though at this early stage in development, Naughty Dog needs to fix the hit detection. All too often, Drake swings and fails to connect, even though his hand passes through an enemy's face.
Despite being a rough build, Uncharted shows tremendous potential, providing a satisfying experience that, if tweaked, may morph into one of the PlayStation 3's more exciting video games. Considering Naughty Dog's illustrious resume, the game's definitely in capable hands.
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