Two Worlds really are better than one.
by Eli "The Mad Man" Shayotovich on Friday, September 07, 2007
The game starts by letting players change the initial appearance of their male main character (females are only allowed in the multiplayer game for some reason). This includes tweaking the shape and color of the eyes, hair, eyebrows, chin, cheekbones and size of various body parts. Like most open ended RPGs, players can either dive headlong into the main story or wander aimlessly about exploring the enormous game world and completing one of the hundreds of side quests.
Bounty hunters work for whoever pays the most, thus, Two Worlds has no rigid class structure. Attribute and skill points (awarded with each level increase) get dropped into any of the many skill categories that best suits your play style. Warriors, thieves, assassins and mages all have a place in the world, and you can learn all of their respective skills. The four basic values for every character are Vitality, Strength, Willpower and Dexterity. The ability to use other skills, weapons, armor and developmental attributes rely on these values, allowing players to become proficient at one thing, or even a jack-of-all-trades. One interesting feature lets players visit a Soul Patcher Mage to reallocate points if they don't like how their character developed. This of course costs money, but having this option available can be very helpful.
Two Worlds is rife with loot (weapons, armor, spells, flowers, toadstools, gems, magic items, etc.), each having an attribute, price and weight attached to it. Some items have limiting factors (such as strength, dexterity or level requirements), and you can only carry so much weight (which grows with each level increase). Another neat feature lets all characters create potions, poisons and weapon power ups via the Alchemy System. Players can place collected items into an alchemy pot in order to brew up their own stat buffs. It allows would be scientists' free reign and adds a very enjoyable facet to the game.
Both melee and magic combat are very straightforward. While melee fighters can use combo attacks (and even kick dirt into an enemy's face), most battles devolve into left mouse button mashing; the type of fighter you wish to become dictates what type of combat skills you'll choose. Warriors may want Strong Hand (tighter grip on a weapon allowing for a stronger strike), Stone Skin (reinforces damage resistance of the skin), Berserking (enemies can't break up your series of strikes with a counterstrike) or Break Sword (a powerful blow that shatters an opponent's weapon). Thieves and assassin types will likely want Lockpicking, Sneaking, Stealing, Setting Traps (a cool skill that lets you set highly destructible traps anywhere) and Death Strike (killing an opponent from behind with one shot). Archers can take their own respective skills like Overdraw (overdraw the bowstring to cause more damage), Precise Aiming, Multi-arrows and other specialty arrows.
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