Don't expect closure with the story, either. Turok's developers make a point to show lots of cut scenes of Turok interacting with Kane, but you'll never have a clear grasp of who Kane is and how he managed to terraform a planet that quickly spawned dinosaurs. By the time we reached the final battle, we just didn't care anymore.

Turok

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On a lesser note, the weapons suck compared to other first person shooters, especially previous Turok video games. We love the knife and the bow, but everything else, the 9mm handgun, FP9 Small Machine Gun, shotgun and rocket launcher are standard issue firearms that pale in comparison to Turok 2's Cerebral Bore. We kept looking for something we'd never seen before, a weapon that'd make Turok stand apart from its competition. Yeah, the flamethrower is pretty sweet, but it hardly compares to the toys in Unreal Tournament 3 and Resistance: Fall of Man.

As expected, multiplayer adds much needed value to the game, thanks to 8-12 person battles, the usual modes (Deathmatch, Team Deathmatch, Capture the Flag) and lots of Xbox 360 achievements (sorry PS3 owners). But it's hardly revolutionary or worth playing over Halo 3, Call of Duty 4 and Team Fortress 2.

While not a bad game, Turok isn't a memorable one, either. Wandering through this ancient world and slaughtering hundreds of dinosaurs is cool, but not worth $59.99. Considering the missed potential and franchise legacy, it's 2008's first disappointment.