Activision continues to release poor movie-based games on the Wii. Spider-Man 3 turned out to be the worst release for the wall-crawler to date, despite its ambitious dual-suited intentions. Shrek the Third didn't overflow with creativity either by taking a safer "kid-friendly platformer" route rather than being something magical. Transformers: The Game, based on the mega-sized Michael Bay/Steven Spielberg movie follows suit, offering games a boring and at times irritating experience.

Developer Travellers' Tales did include one significant option -- being able to choose between good and evil. Throughout the game's Campaign mode, players join up with the Autobots and fight for a heroic cause or take wing with the Decepticons and level everything in sight. Both of them chase after a common goal -- obtaining a piece of technology known as the Allspark. Throughout the game, no matter which side gamers choose, a number of missions need to be completed before progress can be made. These usually consist of dealing with a bothersome, non-understanding human element or with their Cybertron-breeded opponents.

Unfortunately, tedious missions ruin the game. Autobots must race all over the city, refraining from harming humans while battling Decepticons and protecting some kid in possession of the Allspark. Decepticons have it much easier, as they don't receive any punishment for leveling the place, fending off military forces and Autobots. Aside from a few stages with moderately frustrating time limits, they don't pose much of a challenge. This results in the game ending way too soon, regardless that both sides of the battle are available for play.

The gameplay never comes alive either. While it may be cool at first to change between robot and vehicular form at will, driving with the Autobots feels average (even with Prime's powerhouse eighteen-wheeler), while taking to the skies with the Decepticons works only a little bit better. In robot form, however, they have limitations that strain their abilities. Players can shoot two types of guns (power and quick fire), but they end up being useless since enemies activate a shield that deflects most of these shots. Melee attacks feel like sloppy afterthoughts instead of thought-out attacks, with only a simple three-punch combo that's just executed over and over again. Players may use objects as projectiles, but the slow reaction time between picking them up and throwing kills their effectiveness.

The biggest nagging issue with the Wii version lies within its camera control. As players move about, they maneuver the Wii remote to the sides of the screen to turn around. This becomes a real headache, especially in the more strenuous action scenarios. Say a barrage of helicopters attack the Transformer from behind. The player needs to take the time to redirect the camera – while taking damage no less in order to get them within firing range. The aiming works for shooting at enemies once visible, but it shouldn't be so hard to get them on-screen.