Too Human combines a hint of Norse mythology with a futuristic cybernetic theme and a first-person shooter. Although it's good to finally see it in stores after a 10 year long development cycle, it's not the triple A adventure we hoped for.
The game focuses on a character named Baldur, who's had his fair share of grief over the years and deals with it through aggressive, unrelenting rage. He finds himself pitted against cybernetic enemies that follow their own code of conduct, and he can either retain his human side and forego any cybernetic additions to make him stronger, or abandon humanity in favor of the machines, thus losing his humanity
For the most part, the story is psychobabble, told through computer-generated sequences that look sloppy and unfinished. The entire game stays consistent with that same lack of polish, displaying unappealing visuals and several glitches. On the plus side, some of the enemies do animate beautifully, especially the complicated fire beasts you'll run across. Above-average voice work and an ominous and moving soundtrack are also of good quality.
The rest of the game becomes unnecessarily complicated. Players choose from five character classes: Champion, Commando, Bio-Engineer, Berzerker and Defender. Each one has strategic elements, such as Commandos perform better in long-range combat and Bio-Engineers regenerate health on the fly. Unfortunately, there isn't nearly enough diversity between them. All of them tie into a bland skill tree system, with not nearly enough branches to extend your attacks with. Even if you make your character all-powerful, you'll barely feel the effects.
That's because the gameplay is sloppy. Multi-directional combat is handled with the right analog stick, which you swivel around to attack surrounding enemies. Most of these foes are downright stupid, mindlessly charging at you. The bosses aren't that much better, save for the occasional beast that actually shows a skill or two. As for long-range combat, you're better off forgetting it entirely. Even after you defeat an enemy and flick the trigger to select the next one, most of the time it stays right on the guy you just shot. The lack of manual targeting is a tremendous pain, to the point that you'll want to smash your gun to pieces.
Using loot, you can level up weapons through a blueprint system, along with your armor. Unfortunately, this system is limitless, so you'll spend lots of time creating this super weapon, only to stumble across a better one moments later and repeating the entire process.
Too Human's only redeeming factor is online co-op play. You can log on to Xbox Live and experience the adventure with a friend, foregoing the crappy story sequences and sticking to cooperative combat. You can also trade items if you feel compelled. Had the developers focused more on this and less on the single-player experience, it might've gone somewhere.
All in all, Too Human isn't good. Its control mechanics are terrible, its presentation lackluster and its leveling-up system has too many flaws. It's sad to see a game that took years to get off the ground turn out so sloppy. This Human errs too much.







Reader Comments (30)
ok firstr of all this idiot below me who just said army of two wasnt as good as it coulda been or w/e your opinion of any game just turned into s**** army of two is one of the best coop games ever made and it was the first one wait til the next one comes out and about this game i mean its ok im gettin a little tired of FPS but still its a sick game maybe not ten years worth of development sick but its different who wants to play the same old crap over and over ill give it a 7 and anyone who doesnt liek army of two can blow me haha
screw al of you guys who say this game got a bad review....its reviews like this and game informer that help me save money.....another highly anticipated game that game out earlier this year that kinda sucked was Army of Two.....i should have rented that game instead of buying it....and plus game informer gave this game like a 6.....its not worth playing
YOU GUYS DONT EVEN know how to play videogames Too Human is a very good game and i think it at lest gets a 8.5 just because it make have some bad controls and the combat may be a little sticky dosent mean that this game sucks this game is awesome !! i mean just look at the 73% that said no to this Review that means that many people put there like it
**** WHOEVER MAKES THE GAME REVIEWS!! ITS ALMOST LIKE THEY ****IN DONT PLAY THE GAME, AND WHATEVER BAD GAME OUT THEY, THEY SAY IS GOOD, AND IF ITS A GOOD GAME, THEY SAYS ITS BAD... WHAT THE FRIZZLE FRAZZLE!! GET A NEW REVIEWING AND KILL THE ONE YOU HAVE RITE MEOW AND POOT HIM IN A BODDY BAG POR FAVOR!!
game informer gave the game a 6 so they arent far off guys
I work at gamestop and we were actually afraid our numbers would get way hurt for this game. We had a lot of pre-orders and apparently we expected a lot of cancels. From what I hear it delivers a decent gaming experience, but you have to really have a knack for the genre. It doesn't draw in the same way other games like Assassin's Creed, Mass Effect, or Bioshock did, almost standing on their own. 5 is a little harsh, but I wouldn't go above a 7. Decent, but not memorable.
Wow, horrible review. Did you even try playing this game? Or did you just play the DEMO, or worse yet, the final edition with only one class? It's reviews like these that will always keep your site behind all the good review sites, like IGN, teamxbox, and game informer. Keep trying though, one day you might be a real video game site.
I have to say I'm glad I rented this one first. This game is about as far away from fun as I can get. I'd rather have 60 dollars worth the new arcade games over buying this rubish.
Nice review of the game's DEMO. The actual game is a lot faster, more difficult, and complex than the demo, and I seriously doubt that Mr. Robert Workman played anything past the first level if he played the full retail game at all. His major bias against this game seeps out of every word, without even citing any real examples of what his complaints are. I've heard about female characters that look like transvestites, bad dialogue, good dialogue, bad graphics and texture pop-in (neither of which I've ever seen in this game,) and a host of other complaints based on, you know, actual examples.
If a "5" rating is bad, why do you even use a 1-10 scale? Just curious. Also, I still can't figure out why so many people had their hopes tied up in this game. Silicon K***hts hasn't been producing crap by any means, but they don't exactly have a track record for brilliance either. Eternal Darkness was pretty awesome though!