Love it or hate it, the original Tomb Raider for the PSOne ushered in a new era. While it was not without its flaws (awkward camera, frustrating controls), it more or less established the 3-D adventure genre. Earlier this year we were privy to a grand remake in Tomb Raider: Anniversary, and after much anticipation, it arrived on the Wii, waggle controls and all.

The Wii has provided for Lara to have her "tool kit", allowing her to take a more detailed and interactive approach to solving some of the games puzzles.
Other waggle controls feel similarly wonky, and there is too much reliance on the d-pad, turning what should be simple maneuvers into complicated ordeals. They did throw in some extra puzzle elements that use the remote for rotating objects, or simple tasks like drawing or making a rubbing, but they feel like juvenile additions.
As far as the presentation goes, nothing has really changed since the PS2 version, other than sporting a widescreen resolution and being a little sharper. However, some of that sharpness brings out more visual flaws we didn't want to see. This makes the Wii version look dated. Yet, the game still places Lara in a variety of architecturally beautiful surroundings (caves, tombs, temples; you know the drill) in a variety of countries. The soundtrack is still very good and the voice acting is characteristically cheesy, but overall, it captures the Tomb Raider theme.
Tomb Raider: Anniversary offers a ton of terrific puzzles, and it's a grand quest, but unfortunately for Wii owners, this is easily the worst iteration. If all you own is a Wii, you probably owe it to yourself to rent the game, but the Wii-specific controls are too often a nuisance and very seldom translate to more fun.






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