Splinter Cell: Double Agent took the stealth franchise in a different direction by letting its main character, Sam Fisher, play both sides of the fence as a National Security Agency (NSA) agent assigned to infiltrate a terrorist organization. At the end of the game, Sam became a fugitive from both the FBI and NSA, while a big "To be Continued..." popped up on the screen. Splinter Cell: Conviction picks up where Double Agent left off, and looks to redesign the Splinter Cell brand of gameplay.

On the run from both local and government law enforcement agencies, Sam won't have access to high-tech gadgets or a slick outfit to help him blend in with the shadows. Instead, dressed in nondescript clothing with long messy black hair and a beard, Sam must scour the streets of Washington D.C. for evidence to clear his name.

Instead of skulking in the shadows, he must now disappear into crowds of people. Sam will be able to use the mob to his advantage in numerous ways. He can use civilians to distract authorities by causing a scene, then slip away as authorities come to investigate. Furthermore, Sam will be able to hide in any logical location, like ducking under a table when he hears someone coming in through the door. Open-ended solutions to situations will be expansive, thanks to a high level of environmental interaction. Almost every object can be picked up or bumped, such as barricading a door by knocking over a bookshelf, then picking up other loose objects to add to the pile. Or players can handle things in the traditional Splinter Cell fashion by leading pursuers into secluded spots, then quickly and silently incapacitating them.

Scheduled to release this fall for the Xbox 360 and the PC Splinter Cell: Conviction should offer another, exciting chapter in the Sam Fisher saga. Expect impressions in the near future.

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Splinter Cell Conviction Game Guide