On next-gen consoles, GRAW 2 looks amazing, and while the visual quality was reduced on the PSP, it still looks very nice. The draw distance suffers from fog and pop-up, but overall, the game looks attractive. Ubisoft did a nice job rendering character models and environments, and effects like explosions look very good. Furthermore, it runs at a steady frame rate, which makes GRAW 2 more than capable of delivering a satisfying, visceral experience.

The PSP's speakers don't do the game justice, with explosions and rifle fire coming off a bit muted. Nevertheless, this is less the fault of the game as a good set of headphones can bring out otherwise unheard sounds. The music is appropriately dramatic or quiet, depending on the intensity of the situation. Voicing acting, too, is solid, although appropriately minimal.

GRAW 2 includes a robust multiplayer component, but only via an Ad Hoc connection. There are plenty of modes and options, but it will probably not get the use it would have, had it supported a wider playing field.

Despite the limitations, it nonetheless offers a satisfying mobile GRAW experience. The story is ultimately not that compelling, but people are here for the tactical firefights, and for a game on the go, it provides that in short, enjoyable bursts.