Generally speaking, the enemies and monsters Geralt confronts aren't that difficult. After adding a couple move enhancements, players will dispose of them with just a few sword swings. However, the game often sets Geralt up to lose. One quest has him getting drunk, and before the player knows what happens, he gets shoved out (without his sword drawn) in front of two large creatures spitting damage at him. Drunkenness blurs the screen, slows Geralt's movement and decreases his damage. As a result, he ends up losing half his health before players fully understand what happened. Similarly, when he hunts down a band of thugs, he gets pushed into a tiny area with no room to maneuver, where a gang instantly descends upon him.

Geralt seems like a guy just looking for something to do. He spends an inordinate amount of time wandering around, looking for random encounters. Gamers can pick up special hunting quests called Contracts, but he can't complete them until he brushes up on his monster lore and learns all about the creature before confronting it and collecting trophies. That assumes the quest doesn't get broken, the way it did when we furthered one of the primary quests before collecting the reward for one of our side ones. It resulted in everyone at the local inn evacuating, including the person who was supposed to give us a bounty.

The Witcher also has a day and night cycle, with the worst monsters coming out in the evening. Although there's nothing wrong with this, areas to rest and further the clock are spread out, and nothing is quite as annoying as waiting for some NPC to wake up, or for the sun to set so that some monsters can finally rise out of the water, but all of these issues build up to a larger one. It's hard to care about the story or any of the characters. Even though the game graphics generate some pretty good looking characters, they all lack facial expressions, and most don't even use hand gestures. With that said, characters rattle off lines while staring blankly into space, like statues with moving mouths. This game even has the silly role-playing convention where players can walk into any house and poke through the cupboards, cabinets and chests to take anything they please without repercussions. Then toss in the side story about non-human races like Dwarves and Elves forming guerilla squads against humans, and the narrative becomes almost impossible to take seriously, especially since the humans nicknamed these groups "squirrels."

With the annoying combat, uninteresting characters and messy dialogue, it's probably a good thing that The Witcher lost his memory.