The mission is simple: gather intel by whatever means necessary to take down goose-stepping Nazi in 1940s occupied France. The Saboteur's hero is a street-smart Irish racecar driver turned mechanic named Sean Devlin who sneaks around cabarets and clubs to gain intel in order to eliminate high-ranking Nazi officers.

The more Nazis he kills, the greater the occupied population's "Will to Fight," meaning they'll be much more willing to jump into battle. The city will also physically change -- freed areas of Paris will go from black and white to more vibrant colors.

We played through one level of the game, and it's basically a traditional third-person gun-fest -- with Sean taking cover and then peeking around creates and doorways to take out hostiles. Sometimes that involved scaling high buildings and other times, stealing a vehicle and using it to break down games and plow down a few enemies before jumping out and blasting them full of lead.

The game's monochromatic scenes, punctuated by glowing red lighting, which indicates an enemy or other point of interest, makes it stand out from other shooters ... and we're sure history buffs will play this game just to test the accuracy of the storyline. We were told the lead character would not actually liberate France, but inspire them to fight for just that reason -- to preserve some semblance of historical correctness.

Not that you'll necessarily care: this game is all about getting information and using it to take down Hitler's minions. Of course, you have to wonder -- why does an Irish racecar driver care about a war he has nothing to do with? Guess we'll have to wait until 2010 to find out when the game ships for Xbox 360, PlayStation 3 and PC.

Libe Goad is the Editor-in-Chief of AOL's GameDaily.com and Playsavvy.com, and has written about gaming and technology for the past decade. Follow her at twitter.com/libe_goad.