Majesco's super hero-like performance at last week's E3 was no accident. This Edison, NJ-based publisher has been on the move, snatching up hot licenses and unleashing several niche titles upon a sea of hungry gamers. Jaws, zombies, and Aeon Flux made an appearance in LA, but so too did Teen Titans, a decent-looking take on the popular Warner Bros. cartoon show.

Currently in development for the Xbox, GameCube, and PlayStation 2, Artificial Mind & Movement's Teen Titans features some of the more popular characters from the series including Starfire, Robin, Raven, Cyborg, and Beast Boy as well as 10 unlockable heroes. There's a rich storyline that follows the theme of the show, so expect alien invasions, plots for world domination, battles with ten criminal masterminds such as Gizmo, Jinx, Mammoth, Cinderblock, and Slade, as well as famous locales that fans will instantly recognize. Over 15 action-charged missions await you, and they're chock full of all sorts of bad guys who are in need of a brutal beating.

Much like Activision's X-men Legends, up to four people can play at once, and if you're playing by yourself you can switch characters on the fly. Each has his or her own fighting style and special powers, so you'll need to understand what each Titan does in order to successfully navigate through the game's detailed levels. Plus, you can team up to deliver devastating combo and tag team attacks that'll send baddies reeling.

My time with the game was unfortunately brief but I was able to get a decent handle for the gameplay, though that wasn't necessarily hard to do. Teen Titans appears to be nothing more than a beat-em-up, so it didn't take long for me to figure out which buttons performed the specific attacks. With that being said, it appears to be the type of game that anyone can pick up and instantly play, or more importantly, play and actually know what the heck's going on. However, because the game can throw a satisfying amount of characters on the screen at once there were many times when I switched superheroes and didn't know who I was.

Visually the game's just plain ugly. Sorry. No getting around that. The action moves at a consistent but unimpressive frame rate and the special effects and the environments are first generation PS2 at best. The character models look all right (and I love the various enemy types) but they too need some work.

Teen Titans looks like it may turn out to be an amazing game but for now I came away from my experience unimpressed. Fans of the show will no doubt find something to love, but other games (notably X-Men Legends) seem to mix this fighting formula better than Teen Titan's developers have. However, the game isn't supposed to come out until early 2006, so there's plenty of time to make it something special. I have a feeling that Majesco won't disappoint you. "TEEN TITANS, GO!!!!"