Note: This interview was published earlier today, but featured a broken link to the second half. It has now been corrected. We're sorry for the goof-up -- enjoy the conclusion to our interview!Showcasing his team's upcoming RTS, Gas Powered Games CEO Chris Taylor sat down with us at E3 2009 to discuss Supreme Commander 2, console RTS releases and the concepts that didn't work in the original title. Prior to our lengthy chat, Taylor demoed the planned 2010 RTS on hardware we were told was a two year old PC with a new video card.In our short demo we had the opportunity to see advancements made to the game's engine, including new shader and texture technology that Gas Powered Games created in-house. According to Taylor, a major goal for the team at Gas Powered was to create a high performance game, that will "run on 2, 3, 4 maybe 5 year old hardware." While Taylor admits the original title asked for a lot of processing power -- especially in later areas of the game -- the sequel will look better while actually using less polygons than units in the first Supreme Commander.Even in its Alpha build state, Supreme Commander 2 was an impressive title to watch. But how has the series evolved and how will Gas Powered Games improve the franchise? Check after the break for our complete interview Gas Powered CEO, Chris Taylor.
Continue reading Interview: Chris Taylor on Supreme Commander 2, publisher Square Enix and RTS on consoles






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