The new Superman game is almost here, and we have some things that we want to see.
by Chris Buffa on Wednesday, April 19, 2006
This summer, director Bryan Singer is going to attempt to dazzle audiences with his latest blockbuster, Superman Returns, and to enhance the overall experience, Electronic Arts is releasing the official videogame on June 28 for multiple platforms.
That's all well and good, but as you can see from our Superman videogames feature, the man of steel doesn't have an impressive digital history. In fact, it's more like a graveyard that's been littered with the corpses of some of the most rancid games to ever appear on a console. So with that being said, it's going to take quite an effort to make us forget about the awful Superman 64, but if any publisher can do this, it's EA. Not only does the company have access to the movie content, but it's also got the talent as well as the connections to do Superman justice. But just in case the developers need some more inspiration, we've compiled a list of things that we absolutely want to see and experience in this game. However, before we get to that, let's examine what we already know.
The Cast: Yesterday, EA officially announced that several actors from the film will provide voice work for the game, chief among them Brandon Routh (Superman/Clark Kent), Kevin Spacey (Lex Luthor), Kate Bosworth (Lois Lane), Sam Huntington (Jimmy Olsen), and Parker Posey (Kitty Kowalski), so if anything, Superman Returns will sound authentic.
Serious Mileage: EA alleges on its official Superman website that it's created 80 square miles of Metropolis that we can peruse at our leisure. A non-linear mission system means that we can go anywhere and pretty much do anything, whether that means flying to the top of buildings or visiting the Daily Planet.
Rich History: Not only will the game mirror the film, but EA is pulling elements from the franchise's 60 year history, meaning that we'll go up against all kinds of villains from the Superman universe which is definitely cool. EA's done superb work with its Lord of the Rings series and the Godfather game, so I'm sure Superman Returns will follow in the company's tradition of faithful movie to game translations.
Mission Diversity: EA hasn't revealed many details, but Superman Returns contains three types of missions: flying, rescue, and combat. It's obvious what each entails from the names alone, but hopefully, EA will shed some light on various scenarios at this year's E3.
If anything, EA appears to be on the right track, but with so few details, we're still a bit wary of the final product, which is why we've created this list. We're positive that we're leaving some miniscule details out, but in order to have a good Superman game, the following needs to happen:
Superman needs to repel bullets: This one's a must. There are so many Superman games out there (as in all of them) where he can be killed by a barrage of bullets and it's just ridiculous. Now if his enemies are firing kryptonite bullets at him we'll understand, but lead? No chance.
Make flying fun: It's such a simple request, but developers have dropped the ball time and time again. If there's 80 square miles to traverse, then we want to fly around, and since one of Superman's primary powers is flying, then it has to rock hardcore. And he needs to be fast. No more of this slow, plodding Superman. He needs to immediately take off and run/fly rings around the opposition. He has super speed, after all.
A super control scheme: We shouldn't have to ask for good controls, but considering some of the previous Superman games, it's worth mentioning. We want to have fun zipping past buildings and beating up bad guys. Superman can't control like a dump truck.
All powers come standard: Superman needs to have access to all of his powers, including frost breath and x-ray vision from the onset. We don't want to begin the game searching for these stolen relics that have somehow been used to trap his special abilities and blah, blah, blah. We should be able to melt stuff anytime we want.
Lois Lane must be hot: Clearly the deciding factor as to whether the game sucks or not.
No glitches: All games should be devoid of glitches, but seeing as how the developers have created these enormous environments, we don't want to see any pop up or slow down, at least for the Xbox 360 version.
Plenty of unlockables: This isn't a mandatory request, but it's something that would make the game a lot more enjoyable. Being able to unlock comic book covers, interviews, costumes, movie clips, and other cool stuff adds replay value, and taking into account next generation prices, the more replay value, the happier we are. A bonus Christopher Reeve Superman? Make it happen EA!
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