Not everything is perfect, however. For instance, when using auto-lock or auto-follow, deactivating it takes a second or two, meaning that you miss out on targets that may pulverize you with lasers. Also, the presentation isn't as top notch as it should be. The graphics look good but there's a lack of polish. Furthermore, the cut scenes look fuzzy, resembling first generation PSP stuff, and while the music is all John Williams and the sound effects "stay on target", it still skips every now and then.

However, most of these problems go away in the wake of Renegade Squadron's most impressive feature -- the multiplayer modes. Where Battlefront II only supports four players at once, the follow-up supports eight in AdHoc and sixteen via Infrastructure. Most of the maps cover familiar territory from the previous game, but the new ones are a welcome treat. Various classes and modes are also available so if you get sick of the good guy route, you always have the option of turning to the Dark Side. The action runs very smoothly, although it all depends on the strength of your Wi-Fi network.

If Star Wars Battlefront: Renegade Squadron had slightly better graphics, less music skips and a more reasonable lock-on system, there'd be nothing to stop it from getting a 9. As it is, it's still a quality Star Wars product with enough single and multiplayer options to make you as giddy as a Jawa at the cantina.