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Producer Kip Katsarelis talks about Spore's Space Game, where players colonize new worlds, terraform rocky worlds and work on kicking creatures out planets you want.
WaterBoy is a fluid dynamics simulator designed to explore the behavior of large bodies of water on uneven terrain.
NetCity is a programmable simulator used to explore the evolution of complex behavior from simple components.
GonzagoGL is an OpenGL-based prototype of the Spore Creature game. Similar to SPUG, it places the player in an environment with predators, prey, shelter and vegetation. GonzagoGL advances the SPUG model to include higher quality terrain and a greater emph
'Space' is a gameplay prototype of the Space level of Spore. The player explores a galaxy of stars with a spacecraft, discovering new worlds to terraform and colonize and encountering alien species to fight or befriend.
SPUG is a tunable gameplay prototype for the Creature level of Spore. The player controls an avatar creature on a simple planetary terrain where they may hunt prey, evade predators, eat, rest and level up their stats.
Gaslight simulates a process called stochastic, self-propagating star formation (SSPSF.)
Crowd is a SimCity 4 prototype developed by the Spore prototyping team. The player controls a neighborhood of city blocks. Sims wander the city looking for residential, commercial or industrial buildings where they can work, rest or recreate.
City Maze is an agent-based city simulation prototype. The player controls a city of sim creatures.