After playing Sonic Unleashed and the dreadful Sonic and the Secret Rings, we were less than enthused to pick up the hedgehog's latest video game, Sonic and the Black Knight. No matter how bad his games look, however, we're always ready to give Sonic another chance, and surprisingly, we had fun with it, thanks to a wonderful presentation, lots of hidden items and plenty of sword fighting.

This time, Sonic winds up in Camelot, home of King Arthur. After a powerful force corrupts the noble king and his fellow Knights of the Round Table, the blue blur nabs an enchanted sword named Caliburn and sets off to make things right. Sega does a nice job telling the story through impressive 3-D cut scenes and 2-D sketches to help bring this medieval theme to life. This carries over to the in-game visuals, as Sonic charges through dark forests and castles while battling evil knights and a dragon.

In designing the game, Sega borrowed concepts from both Secret Rings and Unleashed to create an experience that always forces you down a path but encourages limited exploration. Tilting the nunchuk's analog stick instructs Sonic to move forward and pick up speed, but you may also put on the breaks and jump backwards/move left and right within the plane to collect things you missed; although you cannot rotate Sonic 360 degrees. While not the best control scheme, it's simple enough for anyone to get the hang of.

Combat works entirely through the Wii Remote and relies on constant waggling. Haphazardly shaking the controller instructs Sonic to swing his sword in random directions, and you can score combos/bounce off enemies by pressing the B button to activate a Soul Surge (you can also repel attacks for a limited time with the Z button). We've seen this basic stuff before, but at the same time, we kind of enjoyed mindlessly shaking the remote. That said, Sega missed the opportunity to enhance the game with Nintendo's upcoming MotionPlus add-on, which might make the swinging more accurate.

Black Knight's biggest issue is its difficulty, or lack thereof. Players with just a limited amount of video game experience should easily breeze through most of the levels. In addition, the forced exploration robs us of Sonic's trademark speed; there aren't enough ramps, loops and hills. Despite these criticisms, however, the game remains somewhat enjoyable, in large part because of the combat and hidden content. As you play, you'll unlock the soundtrack, character profiles, unusable items from the game world (spongy bread, swords) and cut scenes.

Finally, the game comes with limited offline multiplayer modes and online features. Battle Mode lets you and three other players duke it out across 10 different types of matches. For example, Ring Battle challenges players to snag more rings than their opponents, while Evasion Battle forces you to dodge the Grim Reaper. While a neat concept, we couldn't get into it in large part because there's very little strategy to these games; you just waggle and hope for the best.

In addition, you can upload scores from completed missions to an online leaderboard, and send presents (acquired items) to friends via Wi-Fi (Friend Codes required). Again, it's a novel idea, but we fail to see the point in sending someone spongy bread they cannot use. Great, a friend mailed us digital bread?

With Sonic and the Black Knight, Sega continues its annoying trend of replacing Sonic's trademark speed with strange gimmicks. While not a terrible video game, the repetitive combat, easy missions and limited controls keep it from greatness. That said, it's still worth a rental, thanks to its attractive presentation, decent combat and bonus content.

Related Links

Sonic and the Black Knight Game Guide