Sega successfully completes a very long easy right, baby.
by Robert Workman on Friday, October 12, 2007
With DiRT and Project Gotham Racing 4 already on shelves, you'd think that we already have enough driving action to keep busy. Well add another quality ride to your list, because Sega Rally Revo warrants a high-speed recommendation. Not only does the game manage to eke out a quality rally racing experience, but it effectively hits the one key element necessary for a game such as this -- it IS the Sega Rally experience, bumper to bumper.
When you hop into the driver's seat for the first time, you'll notice that the controls are a little bit floaty. Don't be fooled, though. A few miles down the track, and you'll soon realize that Sega Racing Studio captured the original's control scheme. Power slides feel completely natural, as you spin your wheels on the mud, snow or whatever surface you're on. It may seem unrealistic when you bump off the sides of the track like a pinball and don't take any real-time car damage, but Sega probably felt that keeping the momentum of the race was more important than rally vehicles falling apart. It's a respectable decision, although it probably won't sit well with those expecting realism.
Throughout the twenty-something courses, scattered over five different types of terrain (which range from snow-covered Alpine to land-barren Safari), the game maintains a very hectic rhythm. Six cars compete at once during each race and the artificial intelligence acts accordingly, closing on the inside gaps to avoid giving you a lead and staying on pace throughout each circuit.
GameDaily



