Gameplay hasn't changed from Season One. Players talk to characters, sometimes exploring hilarious dialogue options, keeping up the quirky humor the series is known for. Puzzles and one-liners are as witty as ever, and so are the two minigames. One involves a miniaturized parody of Punch-Out, while another gives players the satisfaction of running over parodies of old toy fads. However, this fails to work on rare occasions and opponents do nothing but block and dodge hits. There's no way to manually restart a match except through reloading. Finally, as an extra distraction, Sam & Max keep a Whack-Da-Ratz game installed in their office, taken from a previous episode.
We normally complain about how brief some of the past Sam & Max episodes are, but we're happy to say that Ice Station Santa is just the right length. The hint system helps out tremendously with the pacing, even though one or two are a little vague. There's still a whole season's worth of episodes to go, and we can't wait to see how the bigger story unfolds and where Sam & Max drive their Desoto to next.







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