In October of 2006, Bethesda Softworks held a big press event in Las Vegas for Rogue Warrior, a new tactical shooter based loosely on the real life of former Navy SEAL Richard Marcinko. The game was originally to be developed by Zombie Studios and use Epic's Unreal Engine 3.But something happened during the game's development and it's something that Bethesda still doesn't really talk about. What is clear is that they decided to take a new direction and make Rogue Warrior into a single-man shooter rather than go the tactical group route. They also decided to move to a new developer, UK-based Rebellion, to actually make the game.

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