Resident Evil 5 is a pulse-pounding thrill ride full of plot twists, explosions and dismembered limbs. Capcom's bold decision to set the game in Africa and include cooperative play makes it stand out from its predecessors, and players will enjoy working together to slaughter hordes of chainsaw-wielding baddies. At the same time, the company's decision to focus on action instead of genuine scares makes RE5 less terrifying than its prequels, and numerous issues leave it a few steps behind the competition.
In this beautiful adventure, a noticeably buffer Chris Redfield (now working for the Bioterrorism Security Assessment Alliance) visits the African country Kijuju in the hopes of stopping terrorists from distributing bio-weapons on the black market. Within minutes after arriving, he runs into his gorgeous female partner Sheva Alomar and learns that someone infected the locals with the dangerous Las Plagas parasite. Together, they embark upon a dangerous journey that takes them from run down villages teeming with the infected to marshlands populated by man-eating crocodiles. New characters appear, old ones make a grand entrance and a sizable number of plot twists will keep you guessing throughout the 11-15 hour adventure. To its credit, Capcom tells a compelling story.
Resident Evil 5
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 1 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 2 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 3 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 4 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 5 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 6 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 7 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 8 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 9 of 38)
First reports indicate that Resident Evil 5 will be set in a new desert location and star Chris Redfield of Resident Evil 1 fame. The game will apparently keep the control scheme and action of Resident Evil 4. (Screenshot 10 of 38)
Interestingly, the entire game works via the buddy system. If you play solo, a computer-controlled Sheva instinctively follows you (if she lags behind, simply press B/Circle to call her) and automatically engages enemies. Although she exhibits brief moments of incompetence, she's an expert at conserving ammunition, shooting enemies from great distances and supplying Chris with ammo for weapons she doesn't have. She's far from brilliant, but she saved our butts several times.
That said, Capcom made some bizarre decisions that hamper the single player co-op experience. You cannot tell Sheva what weapons to use, nor can you order her to mix red and green herbs. She'll automatically heal you (it's best to load her up with first aid sprays), but this limited communication makes the game tedious, especially since the developers force you to equip items in real time -- even with enemies barreling down upon you. Although you can tap the d-pad to change weapons, this often fails when you there are more than three guns in your inventory -- especially if that weapon is out of ammo.
Online co-op, thankfully, is another story. Playing alongside a buddy is much more enjoyable than fighting the computer, and voice support lets you bark orders while tackling bosses and other creatures. You can play co-op offline, but the split screen mode makes it difficult to see everything and feels too old school for our liking. We'd much rather put up with the slight lag online.
No matter how you play, you'll need to deal with other shortcomings that begin with the lack of scares. This game is about as terrifying as your standard issue action flick. Capcom drops the ball with each and every monster and set piece because we've seen it all before and Sheva always has our backs. Instead of wrestling with a single inventory, we use her to carry our junk, and no matter what happens, there's always that confidence that the computer or a friend will bail us out.
Furthermore, Capcom broke the game up into chapters with auto saves. Whereas previous Resident Evils had us racing for safe rooms, this one encourages us to reach the next checkpoint (doing this often forbids you from backtracking, another one of the game's faults). Even if we die, Resident Evil 5's designers allow us to reorganize our inventories to better prepare for the fight ahead. That kills any sense of dread they hoped to achieve.
On top of that, the game feels almost exactly like Resident Evil 4. While not bad per se (RE4's a masterpiece), Capcom blatantly ripped off its own video game. You'll break the same pots and barrels, encounter the same trip wire explosives, run around town while a masked guy chases you and even battle a burlap sack wearing dude with a chainsaw. Despite the African setting, the game feels disappointingly familiar.
It's also behind the times. You cannot walk while aiming, though both characters do this in cut-scenes, and Capcom designed specific moments where Chris or Sheva can stick to walls and then pop out to engage their attackers -- outside of those moments, you can't take cover.
Boss characters, while hideously gorgeous, operate using recognizable patterns and often take a half-hearted effort to defeat. The same goes for the game's weaker enemies. They'll charge and occasionally employ basic intelligence, but that's hard to notice when most of them stand around waiting to get blown to pieces.
Puzzles, a Resident Evil staple, take basic intelligence to solve but that seems to fall into Capcom's plan to keep the player moving without long breaks between action sequences. While that fits the game's run-and-gun style, we were disheartened by part five's grade school brain teasers.
Our gripes notwithstanding, there's a lot to love about this video game. Visually, Capcom did masterful work bringing Kijuju to life and populating it with expertly designed monsters and locations. You'll explore dank caves, wander through seemingly deserted towns and marvel at the craftsmanship, from bodies hanging upside down to intricate carvings along walls. Resident Evil 5 bleeds detail in every animation, explosion, and even in the characters and never ceases to impress us.
Even the voice acting's high quality, a switch from previous Resident Evil games. One of the game's enemies, Irving, has some goofy lines, but everyone else sounds impressive. The music fails to inspire (we cannot remember a single track), but Capcom delivered on the gun and monster noises.
The same goes for the combat. Yes, it feels behind the times, but we still had a blast shooting explosive barrels, upper cutting baddies and scoring messy headshots. Plus you'll unlock all sorts of hidden goodies as you play, including the history of the franchise, character files and a bonus Mercenaries mode that forces you to beat the clock while scoring tons of kills both online and off. It may not be scary, but this addictive pick up and play vibe makes it entertaining.
Resident Evil 5 is both wonderful and disappointing. We applaud Capcom for creating such a magnificent looking video game and feeding us a gripping story. At the same time, we played it in total darkness without flinching and there's something wrong with that. Everyone should experience it, but after waiting four years, we expected better.






Reader Comments (17)
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Based on reading your review, im not even going to pick up the game. You stated all of the things that I hated about RE4. The reason that I liked the RE series is because it scared the ever living S*** out of you. The whole focus on action takes a very important element out of the game: the survival horror element. Like that moment in RE2 when you have no meds and no ammo and TYRANT walks by on the catwalk above you and you can feel yourself crapping your pants but nothing happens. that's the reason that many people stay true to the series. I would liken it to A really hot girl that's a vegetable, It makes no difference how she looks if nobody's home upstairs. What can you do with that? It dosent matter how the game looks if there's no content that's what pissed me off so much about RE4. One thing that's going to make this series fall flat on its face is the deviation from the genre that they created: survival horror, not zombie action, or zombie invasion, or any of the other types of video games that are flooding the market today. At the end of your game you want people to take that sigh of relief because they have ridden that emotional roller coaster right there with the main character and feel like they survived too. Thats what you had in the first 3. thats what you lost in the last 2 for the sake of looking like an action flick. I really hope this gets into the hands of the designers because a lot of my gamer comrades are starting to hate this franchise because they are destroying a genre that they created. Who will take up the mantle of King Of Survival Horror? elcatalyst@gmail.com
this game is great it just needs some patches like the aiming and not walking ,and the fact that u have to stop and can still be killed while grabbing and or messing with your inventory (cant ignore that) but other than that great game.case closed shut the **** and stop drinkin H8TERADE
Ok here's what they need to do if they really want to bring survival horror back into the RE series, Pay attention CAPCOM. Firstly, make Resident Evil first person, because the fact that we can see enemies running behind us isn't that scary because we move out of the way, watch them run past, then blow their head off. It gives the player far to much peripheral vision and takes the scariness away. #2. If you're going to keep the co-cop aspect(which they probably will), then make it like RE4 where Ashley and Leon get separated for long periods of time. That way you can't depend on your partner the whole time, and if you had to fight a boss or room of lickers by yourself, there's the survival part. #3. Stage the game in a huge city, with many many buildings to search for objectives as well as bonuses. This accomplishes three things. It gives the player better value for their money, makes the player replay the game several times to search everything they overlooked the first time, and could actually add puzzles back into the game if you had to find a key at the top of a building before going through a door across town or something. If it's going to be in a big city, don't copy GTA 4 and make it to big unless you gave us like a bike of some sort since apparently the plagas are licensed drivers now. Make a certain section of the game at ***ht, where all the power is cut out and the streets are blanketed with fog and you play for a few hours by yourself with just a flashlight because if you're walking outside with a light that goes 3 feet in front of you, and you hear plagas breathing or other monsters around you, but can't see them until they're attacking you, that's fantastic. Let's be honest voice acting will never be the greatest in an RE game, so I won't even beg them to fix it. We're just gonna have to take what they give us. Please let us at least move while shooting, but if they make it an FPS, that's an automatic given. CAPCOM can't be that stupid can they? They did a good job of filling in gaps to the story in RE5, but if there's more they want to tell us, they could create a storyline for Umbrella and Tricella for us to play through that ends in our death at the end of the game. CHANGE UP THE BOSSES PLEASE, make them several stages where we have to use different items and strategies to beat them, not just chase uroboros around w/a flamethrower for 20 minutes until it dies. Make the next AI computer much more competent or give the human player more control over her because that could help tremendously. They could even allow players to use their headsets when separated to communicate w/their partner and she has different responses based on the generality of your comments. Other systems and games have first person interaction, why not Resident Evil. Please CAPCOM listen to what I have said, you have all the tools to make a fantastic video game, but if you make us wait until 2013 for RE6, and nothing has changed from RE5, we are not going to be happy at all.
first off caanimal. there are alot of great things about this game that your oblivious too. like the zombies that your mentioning...there are no zombies in this game..they are called Las Plagas they are a virus that takes over the hosts central nervous system..they arent dead...so you should get your facts straight about that. if you followed the story line completely you would understand why zombies are not good anymore..they failed as a bioweapon so why keep using them? also you can only kill zombies so many times before it gets old..so it was good that in RE4 and RE5 they ****ed it up alittle bit with a brand new concept of enemies..RE5 did bring back some older enemies like the Lickers even though they werent as strong as the ones in the original RE games they still pack a punch on pro mode...you also have yet to play the full game so you are making an assumption off a demo...have you played Veteran and Pro? have you seen how hard the game gets? no...it is a survival horror...especially when everything including a snake will 1 shot kill you...get your facts straight nub.
Why can't videogame reviewers simply review games for what they are and not what the game reviewers expected it to be because it will always end in disappointment because no person(s) in their right mind can predict how a game will end up. It's like a movie reviewer who only likes "horror films" and dishes out bad reviews for everything else instead of saying, "Oh for a kids movie Finding Nemo was 5/5 stars however in my personal opinion I would give it 3/5 stars."
Everytime I read an article from GD I always tend to get annoyed at how they try to bash great games. Resident Evil 5 is a great game and I have not found and flaws so far. You people should quit your jobs cause your reviews suck!!
"You cannot walk while aiming, though both characters do this in cut-scenes" Umm this isnt Gears of War. We know you love that game to death, now every 3rd person shooter has to be just like it. Despite the fact that this is just like RE4. From on on I'm calling this RE4 part 2: Electric Bugaloo. RE is no longer the scary 'holy **** ima get owned' freakfest it once was. it is now another brainless action game. I agree with caanimal3008 on the notation that survival horror is dead, CAUSE CAPCOM KILLED IT.. TYVM, Capcom. Way to let me down.
After RE4 I lost almost all interest in the series. Just about every other FPS/3PS out there has gone away from the "no walk while aiming" feature yet Capcom seems to be holding onto it like it's a life raft or something. The need to look around them at other successful games of this genre and realise that people like to move while aiming, if not while shooting. This game series going from "surviver/horror" to "action/horror" my be its downfall. Far as I know talking from friends, a lot of them are always looking for a good "survivor/horror" game so there is no excuse for companies like Capcom to move a game series away from that... I haven't played the full game but playing the Demo I have lost all interest in the game. I felt like I was in a fighting game because of all the melee I was getting into, there were so many zombies moving so fast (and when in the heck did they start moving so fast, I remember when some of the more advanced zombies would sprint short distances but not do the 100 yard sprint in record time) that I couldn't get my target on them fast enough to take them out... It is sad seeing what has happened to what used to be one of the best horror game series has become.
don't mind the typo's....still got a hangover from last nite and my keyboard letters are fadded(put 2 and 2 together) lol