The day after Big Download got to see the first playable demo for Rage (which attendees at QuakeCon 2009 will get to see later today) we got to sit down and chat with four members of the first person shooter's team at id Software; art director Stephan Martiniere, lead designer Matt Hooper, producer producer Jason Kim and creative director Tim Willits.While Rage is still a first person shooter game it also incorporates all sorts of gameplay and features that have never been in a game created by id. Willits told us, "We knew that we didn't want to look like Quake or Wolfenstein." The actual idea behind Rage came as id's master programmer John Carmack checked out satellite data of the US. Willits told us that they thought it would be cool "if we could drive through that." From there they came up with setting the game in a post-apocalypse era and having drivable vehicles with guns. As far as enemies, Willits said, "We were careful. We knew we didn't want to do Doom demons." While there are mutants to fight in Rage there are also plenty of actual humans to deal with and interact with in the game which is another first for id.Check out more from the Rage chat after the jump:

Read more at Big Download