Phoenix Wright: Trials and Tribulations marks the third and final release in Capcom's attorney simulation series. While it isn't anything significantly new, it has enough personality and charm to warrant a purchase.
Portions of the game step back into Wright's past. He's on trial for a murder he didn't commit. That's where his mentor, the young and beautiful hotshot lawyer Mia Fey, steps into the picture. She plays pretty much the same way that Wright does, accessing various menus and sub-screens to examine evidence and witness testimonies. Following her cases, Wright takes the helm, matching legal wits with all kinds of egotistical characters. Probably the most whacked out of the bunch is the super-confident Godot, a super-confident prosecutor who wears a Cyclops-like laser visor on his face and insists that he's "never lost a case".
Nothing has really changed with the gameplay. This may or may not frustrate you depending on your opinion of the first two Phoenix Wright games. It's a cool system that forces you to pay attention to evidence and certain details in order to find lies or fabrications throughout each story. If you're unable to keep up on such specifics, you might make false objections, which not only rattles your confidence level but also the judge's temper -- and your client's guilt.
One thing that continues to work in this series' favor is its personality. The Phoenix Wright games have always been about the characteres, and Trials and Tribulations is no different. The characters possess phenomenal personalities that make each of the five cases stand out. Godot is a hoot, an egotistical man whose ego is big enough to clear any courtroom -- unless, of course, you uncover his breaking point.
In terms of presentation, Capcom stuck with what works. The visuals show a little bit of recycling from previous games, with Wright's trademark desk slamming and finger pointing. However, the new characters fit in perfectly, particularly the beautiful Mia and the stylish Godot. The backdrops look convincingly good for a legal drama and the humorous, pop-cultural laden text is quite easy to digest. Music remains a big part of the game, especially when it comes to adding to a character's development or bumping up intensity during later parts of the case. Voice work is minimal, yet effective. The lawyers still scream "Objection!" and "Hold it!", even though the game lets you scream it into the DS' microphone if the mood suits you.
Those who didn't get into the previous two games should probably skip Trials and Tribulations . Everyone else, though, should enjoy the cornball dialogue, appealing new characters (seriously, Godot should be president) and trademark gameplay. This conclusion to the trilogy is worth the $30, case closed.





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