No More Heroes also has an eclectic art style. It resembles the Jet Set Radio games with its vivid cel-shaded characters, although the city looks like it's made out of cardboard. It's gritty, but still decent on the eyes. There are multiple abnormalities, such as blurring textures on buildings and massive slowdown when you perform a finishing move on multiple enemies at once. However, these flaws don't ruin the game; besides, when the screen explodes in bright red colors and coins fly everywhere, it's a breathtaking sight.
In the audio department, Heroes is top-drawer. The background music is perfect, matching up with the surreal atmosphere. At one point, you'll actually hear one of the bosses belt out a custom national anthem before attempting to blast you with a pair of six-shooters. The sound effects are great, especially the hum on your electrified katana.
On top of the various assassination missions and mini-games, you can also fool around your motel room. You're able to power up weapons (heavily recommended for the later missions); watch a little TV; listen to humorous phone messages (return that pornographic tape, you perv); play with your cat and buy new items and wardrobe pieces. On top of that, the game save system, requiring you to take a seat on a toilet, is priceless.
Even though the graphical flaws and the somewhat stunted side missions get in the way, No More Heroes is 2008's first must-buy for the Wii. It's a romper stomper of a game with enough crazy gameplay, inventive style and loopy antics to justify its price tag. Besides, any game that lets you carry coconuts, mow lawns and slice someone into a bloody fountain – in the same hour – deserves your undivided attention. It's like the summer job you always wanted, but could never find.






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