Along with Rise of a Ninja for the Xbox 360 (which we'll review later this week), Naruto makes his Wii debut in Naruto: Clash of Ninja Revolution. While this fighting game lacks depth, its gameplay options more than make up for its lack of innovation.

Revolution plays very similarly to the previous Clash of Ninja games. You have your dashes, double jumps, light attacks, strong attacks, substitution Jutsus (counters), taunts and special Jutsus (special moves), all done with swift, breezy execution. The main difference is how the controls map out across the Wii remote and the Nunchuk. Completing attacks by shaking them alternatively is quite comfortable, especially while pulling off a special Jutsu. If you follow specific on-screen commands correctly, the attack unfolds in a satisfactory manner. Those who don't prefer "gimmicky" controls, however, have the ability to turn the Wii remote sideways, as well as use the Classic controller or an old-school GameCube pad. Having these options available makes this game easily accessible to anyone.

Characters resemble like their cel-shaded anime counterparts, complete with mannerisms, victory poses and taunts. The fighting stages have a unique flair as well, even with the smaller effects (leaves falling from trees, for example). It's cool that the developer put in transition segments, so you can knock an opponent from one stage to another in real time. Some effects do result in occasional slowdown (particularly special Jutsus), but overall, the game looks and performs well. As for sound, you have the standard anime soundtrack blaring in the background, along with pounding effects and voice work featuring members of the anime's cast. Naruto still sounds like an overconfident, cocky brat, so don't expect any dramatic changes.

Naruto: Clash of Ninja Revolution has plenty of modes on hand, but they lack depth. Mission Mode, Time Attack Mode, Survival Mode and a couple of others manage to round out the selection. It's run-of-the-mill stuff, but it works. Two key essentials, however, really make it shine. The first are the new Wii-specific mini-games, which include shuriken shooting games and a few others, unlockable over the course of the game. The second is even better –multiplayer. You and up to three friends can fight in a match at once, choosing from various rules and twenty characters. This leads to plenty of chaotic fights, which are awesome with tag-team attacks. It's just a shame that Tomy couldn't figure out some kind of online option through the Wi-Fi Connection.

In spite of the small flaws in presentation and lack of variety in modes, Naruto: Clash of Ninja Revolution just the series justice. The multiplayer options, mini-games and control numerous schemes make it an easy Wii brawler to recommend. Believe it.