Believe it or not the PS3 may not actually be powerful enough for Hideo Kojima's grand vision. He said there were "a lot of restrictions" while developing MGS4.
Posted by James Brightman on Friday, April 18, 2008
Metal Gear Solid creator Hideo Kojima is a bit of a perfectionist, so much so that he's willing to criticize his own product before it even ships to retail. The upcoming Metal Gear Solid 4: Guns of the Patriots will almost certainly be one of the highlights of the PS3 portfolio in 2008 when it ships this June (along with special Limited Edition). But if you ask Kojima-san, the game ultimately only lived up to a fraction of his original vision for the project.
"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction," he said in an interview with Edge magazine.
He continued, "When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress."
So what happened? Well it would appear that Kojima and his team perhaps overestimate just how much would be possible with the PS3's CPU.
"I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit, actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see," Kojima explained.
Thanks to Kotaku for the tip.
GameDaily


