In a separate interview with Eurogamer, Kojima was asked if he thought console exclusive titles were still important. "I think it really depends on the title," he responded. "With MGS4, there was a lot of thinking behind it when we were announcing the exclusive, season-wise and time-wise and Sony technology and hardware wise and so on. But our intention was, since we were always with the PlayStation for the Metal Gear series, I felt that the users also followed the PlayStation as well - I mean all the Metal Gear fans follow the PlayStation. So it was an obvious match to release MGS4 on the PS3. And if we decide PS3, why not optimize it to make the best of that hardware? That was our decision."

After implying that he may look to make his titles more oriented towards multiple platforms, he was asked point-blank about bringing Metal Gear Solid 4 to the Xbox 360. "Well, it's a real difficult question to answer right now... it's difficult to recreate the same MGS4 on the current 360 because of the size of the media and things like that," answered Kojima. "Also, technology-wise, the 360 is very different to the PS3, and because MGS4 was optimized for the PS3 it is probably not possible. But, you know, what kind of disturbs me sometimes, because a lot of people ask me about this PS3/360 question, is that it's not about the hardware - I want people to look at the game itself. Sometimes I even feel like it should be on a PC so that people don't ask me about hardware and platforms."

Eurogamer followed up by asking about the clannish patterns gamers tend to fall into with the consoles they own. "Hopefully the day will come when people won't do this, I've been doing a lot of interviews and stage shows, and half the questions are like 'Will MGS4 be coming out on 360 or other formats?', and in the near future I hope they'll ask me about Metal Gear, about us, about our future projects, and will stop caring about the hardware," responded Kojima.