Mega Man's coolest feature, though, is the ability to transform into a boss. Upon the conclusion of a fight with a normal-sized boss, Mega Man copies over his information into a data bank. From there, he can transform into that boss over the course of any given stage, using their resources as his own; A simple tap on the touch-screen makes this possible. Eight different boss forms become available, tying in with the pre-existing five Biometal forms and the two characters. It helps extend the game's replay value, along with the option of unlocking new levels in a main facility.
ZX Advent features a similar style of graphics and sound as the original ZX. The animation looks sharp, both on the heroes and the bad guys. The levels have an old-school vibe to them, with scrolling backgrounds and various out-of-reach platforms. The game also features more anime cut-sequences than the original. Only one was present in the demo Capcom showed, but it looks cool. The music sounds good and the company promised that the final game will have full English voice-overs.
This latest game also introduces a new multiplayer aspect, something new to the Mega Man series. Players with just one cartridge have access to a downloadable mini-game. However, those who have two copies of the game can either work together or go head-to-head throughout several stages. Unfortunately, Capcom didn't show off the mode in its work-in-progress demo.
The Mega Man games have shown great progress over the years, not changing up too much on the original formula but still moving ahead with new ideas. Gamers should welcome Mega Man ZX Advent when it arrives this October.





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