Navigating menus using the triggers, which are located on the underside of the respective controller, can take some getting used to, as does the frequent use of one's left index finger for jumping. To be fair, it's not all bad. By tilting the Nunchuck left or right, the camera rotates in the respective direction, a novel solution that doesn't pull the player out of the gameplay.
Sadly, most of the above qualms could be easily rectified through the use of a more traditional controller, which the Wii has. Both Dragon Ball Z: Budokai Tenkaichi 2 and the upcoming Metal Slug Anthology support more traditional control schemes through the Wii's Classic Controller and the Nintendo GameCube controller, making Marvel: Ultimate Alliance's shortcomings all the more frustrating.
Even multiplayer, hailed as one of the game's best qualities in our review of the Marvel: Ultimate Alliance (Wii) Game Guide





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