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by John Benyamine on Friday, July 27, 2007
Mario Strikers Charged hits the system with all the ferocity of a flaming soccer ball, thanks to some key features that spice up the otherwise familiar gameplay.

The nunchuk's analog stick controls general movement, while jerking the Wii remote activates quick charges at opponents. Players can also launch into offensive and defensive maneuvers with the D-pad on the remote, dodging incoming attacks or instigating a tackling kick. Pressing the C button triggers power-ups, ranging from the above-mentioned attacks to turtle shells to a bothersome Chomper running amuck on the field. The only real Wii-specific change to the gameplay comes with its stopping power goals.
Once a player launches into a power kick, they set off a meter that determines how many balls will launch with that kick (usually ranging from three to six). Once launched, the screen switches to goalie control. Here, players move a pair of hands over incoming balls and press the A button to successfully block them. It is a lame sequence, especially against more experienced players, but it offers interactivity to those who desire it.