Rockstar's gore-fest continues in this somewhat sloppy Manhunt follow-up.
Posted by Grant Holzhauer on Tuesday, November 06, 2007
You will spend most of your time stealthily slipping from shadow to shadow, as making noise or wandering underneath street lights results in enemy detection. This sort of thing has been done in numerous other games, and although Manhunt 2 features decent execution (no pun intended), it eventually gets boring.
If you're sneaky, you'll be able to creep up on your next unintelligent foes and pull off a bloody, or at least dreadfully painful, execution. You lock on with L and R, and depending on how long you hold the square button determines the level of brutality in the kill. If you screw up and get spotted, you'll have a hand-to-hand brawl, which is much tougher to survive, usually requiring a couple of pill bottles for recuperation. You can block attacks by holding down triangle, but the switch between block and punch is a little hard to time correctly. This cycle of evade and attack drones on endlessly, while you try at the same time to perform fetch missions in order to further the plot. There's just not enough variety to keep things interesting.
Because of this, Manhunt 2 feels like it exists solely for the sake of violence. There is no denying that most people will pick up the game out of a morbid curiosity, especially if they're not familiar with the original. The game's tale of a reluctant killer (Lamb is more egged on by his accomplice than driven by his own homicidal tendencies) intrigued us, but the story makes it difficult to care about him. Lamb may not want to kill others, but the people playing the game probably do, making it hard to identify with this anti-hero.
Latest Article Comments (4)
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tzspace97 on 2/27/2008 8:29 pm
I have never played this game but that guy kinghippo1000 needs to get the F**** over himself if he didnt like M games he shouldnt be on this sight and just let us gore upsesed people alone.
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kinghippo1000 on 11/6/2007 6:38 pm
while it is the parents responsibility to control what their kids are playing, aggressively violent games, music, movies, etc, games like this don't help the cause. manhunt is the definition of bad taste and disturbing behavior.
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exacerbatedtaboo on 11/6/2007 5:45 pm
You right wing control freaks need to get over youself and leave the games alone. It's not video games that make bad kids, it's bad parents that make bad kids. If you let your kid go off and buy a video game that is intended for adults then it's your fault if that kid turns out messed up. If you don't monitor what your kids are playing and who they are playing them with then it's your fault if that kid turns out messed up. If you give your kid 50 bucks and tell him to go pick out what he wants from the store then don't be suprised if it's a video game you don't agree with. You gave him the money and told him to go. Also, I don't see anybody questioning that kids want or desire to own a video game like that either. Wouldn't that already indicate that kid was messed up from the start? It's not the games fault, it's the parents. So own up to a little responsibility...Jerry
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kinghippo1000 on 11/6/2007 4:31 pm
stupid mature rating! i hate having to get my parents to buy this for me, such a hassle!

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