Gamers also use Wayne's grappling hook (known as the Anchor) to reach high places as well as avoid enemies. The Anchor attaches to most surfaces, digging in and instantly pulling him away from danger. Unfortunately, Capcom failed to expand on the concept of such a great device. Instead of allowing Wayne to swing around, they force him to remain at the end of his rope, so to speak. He just hangs.
In an attempt to complement the single player campaign, the developers created a multiplayer component, but this fails to thrill. Up to sixteen players blast one another to smithereens on foot or in Vital Suits, but the action remains just as slow as single player. Trudging through the snow looking for someone to shoot won't keep anyone (at least any sane person) from choosing Lost Planet over the likes of Gears of War and Rainbow Six: Vegas, especially after stumbling through this game's poorly constructed lobbies. Thankfully, Capcom promised to fix the online deficiencies with an update. Will that make gamers run faster? No.
"Hardcore" players will revel in Lost Planet's punishing boss battles and hail the game's "cheapness" as Capcom's homage to the tough video games of yore. While tackling a giant worm after a tense 35-minute fight definitely instills the victor with an invigorating sense of accomplishment, this game, despite its gaudy exterior, plods along and leaves anger (possibly boredom) in its wake. Unfortunately, the supposed first big game of 2007 stumbles to a disappointing finish.
Final Score: 6 (out of 10)
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