Kill.switch is a third-person tactical shooter set in the near future. Featuring real-world weapons, like the M4 and AK-47 assault rifles and the M249 squad automatic weapon, or SAW. For the most part, kill.switch features relatively realistic damage modeling. A shot to the head instantly kills most enemies, while a shot to the leg will have them limping away for cover. Flash bang grenades can also be used to blind and deafen the approaching enemy, careful though, too close and your vision gets blurry and your hearing goes for a few seconds while you try to recover.

Blind firing (the art of hiding behind something then only lifting your gun up and firing towards the enemy) is very cool and used well to deter the enemy from engaging you or coming any closer. There are many parts of the game where you will be behind something for cover, as the AI is actually pretty decent and more than naught offers a true challenge in getting to the mission objective.

Most if not all the skirmishes take place in an urban environment, which offers a nice touch and gives you plenty of things to hide behind. Some take place on a carrier in the sea, which completely looked ripped from the first SOCOM title, I mean cargo containers and all. It would be great, if only the world that you fought in actually looked like it had some depth to it. Textures are very two dimensional, flat, washed out and just plain ugly in some of the urban areas. The other thing that killed me is that on some boards, when you are inside a building, you can look out the window and see exactly where the world bounding box ends in the level. I mean seams and all, you can see it. Now that is really bad Q/A right there. I shouldn't see where the world begins or ends.

Then there is the camera, which is annoying at best. Many times (including when you first land on the carrier) the camera is so close to your character's body that you cannot see anything but the back of his head, or the top of his head. The camera will automatically go above you and look down at you.

Of the 15 or so levels, the 7th and 8th level were my favorites to play. The skirmishes I got into and the excellent placement of objects for me to hide behind made it feel like I was really in the heat of battle. The camera actually behaved, and tears filled my eyes with joy as I was actually able to see pretty much everything I needed to without fail.

Kill.switch is not an awful game by any means, there is enough here to warrant a rental for the weekend. There are times it is truly a treat to play. In addition, the story is really interesting and keeps a consistent flow (I won't get into it, but trust me it is very cool) and it actually answers a lot of questions about why one man would go into a war with thousands. Check it out but don't be surprised when the camera starts to do its own thing.

"Say my name."