We've all played some high quality games that truly deserve sequels. Take a look at our personal list.
Posted by Chris Buffa on Thursday, May 05, 2005
One reason why E3 is so cool is because of the all of the sequels that companies roll out, and while too many are definitely a bad thing it's still interesting to find out how the developers have improved upon the original formulas. However, there are those personal favs of ours that get left at the altar. For some odd reason these games haven't had any follow ups OR their sequels came out eons ago and the franchise is beyond due for a new addition to the family, so I present to you a collection of games that deserve some brothers and sisters.
Electroplankton
Published by: Nintendo
Debuted on: Nintendo DS
Yeah, I know that Toshio Iwai's excellent DS title hasn't received a U.S. release date but that hasn't stopped me from craving a much deeper sequel. While Electroplankton rocks the DS hardcore there's some serious potential for this innovative musical toy. I'd love to see more instruments such as the drums and the guitar, and Iwai and Nintendo definitely need to add more recording plankton. Then again, maybe that's not such a good idea. After all, I've already spent several hours messing around with Rec-Rec's slim pickings.
The sequel should have: More plankton, new instruments, and some extra recording options.
Bangai-o
Published by: Conspiracy Entertainment
Debuted on: Sega Dreamcast
Treasure's classic 2D shooter is slightly bizarre (you pilot a robot that collects space fruit), but like most of the company's games it's a quality blast fest that not only looks great but also packs quite a challenge. It's definitely one of the Dreamcast's shining gems, which is why I'd welcome a sequel with open arms.
The sequel should have: 2D graphics and more space fruit in my tummy.
NiGHTS
Published by: Sega
Debuted on: Sega Saturn
Us Sega fans wait with bated breath for legendary designer Yuji Naka's next NiGHTS announcement but each year we leave E3 slightly disappointed. It'd be wonderful to be able to soar through glorious Xbox 360 environments, but Naka seems content with the Saturn original and doesn't want to potentially tarnish its image, which I understand, but much like the foundation of the game's story, I can dream, can't I?
The sequel should have: Super dreamy environments, a soundtrack that rivals the original game's.
Killer Instinct 3
Metal Arms: Glitch in the System
- GenreAction
- Release Date11/18/2003
- PublisherVivendi Games
- DeveloperSwingin' Ape Studios
- ESRBRP - Rating Pending
Metal Arms: Glitch in the System
- GenreAction
- Release Date11/18/2003
- PublisherVivendi Games
- DeveloperSyscom Entertainment
- ESRBRP - Rating Pending
Pokemon Channel
Pokemon Colosseum
Metal Arms: Glitch in the System
- GenreShooter
- Release Date11/18/2003
- PublisherVivendi Games
- DeveloperSyscom Entertainment
- ESRBRP - Rating Pending
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