If you've been spending a lot of time enjoying the electro-shockery featured in inFamous, you've got the guy pictured above -- and the other 50-odd members of Sucker Punch Productions -- to thank. His name is Nate Fox, game director for inFamous and a writer/designer who has a decade of tenure with the studio. We had a chance to sit down with Nate at E3 to get a post-mortem look at the high voltage superhero sim, and to finally inquire what lies within protagonist Cole's mysterious backpack.So, Nate Fox, how long have you been at Sucker Punch?Nate Fox: I've been at Sucker Punch for over 10 years. When I started, I had a full head of hair. That is not a lie.

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