Indigo Prophecy is starting to gather the attention of many in the gaming world. With an interesting story and promising gameplay the only thing we're a little concerned about is its not-always-so-clean graphics. Granted, they're not bad and most likely will be cleaned up by the time Indigo Prophecy goes Gold, but it's still something to be concerned about. With advantages and disadvantages both so prominent in this game, the only way to find out if it will be a must buy is to wait until we get our hands on it to review!

In New York City a horrible terror has been unleashed: An ever-growing chain of murders is decimating lives around the city and there doesn't seem to be much connection between the murders except that the murderers are all seemingly-normal people who know nothing about their victims. The murders all seem to follow the same ritual and pattern and are destroying peoples' lives over and over- not only the lives of the victims, but the murderers' lives as well. What exactly possesses these people to kill complete strangers in public places is unknown to us but should be an interesting mystery to figure out.

An interesting concept behind the story of the evil-plague sweeping the city is that the player will not only have the chance to control multiple characters, but they will be able to control both the murderer, Lucas Kane, and the cops, specifically Inspector Carla Valenti and her teammate, Tyler Miles. On top of that, you will have control of one more character, Marcus Kane, Lucas's brother. How's that for digging deep into both sides of the fence? It shouldn't be too difficult to make a connection with enough time spent as both the good and the bad.

The character models for Indigo Prophecy have been created by 50 Hollywood Stuntmen, so graphic-wise; the character models should turn out to be pretty entertaining and hopefully freakishly realistic enough to really immerse the player in the game and the players' surroundings. The characters at times appear to be somewhat choppy, but most likely all graphical issues will be corrected by the time Indigo Prophecy is released.

Indigo Prophecy will feature pure action sequences a la "Hollywood" in which the player has to react to a tightly timed chain of events. For those of you who remember the Quick Timer Events from Shenmue for the Dreamcast and Xbox this might bring back some fond (or maybe not-so-fond) memories. The story will constantly evolve depending on how you react to the pure action sequences.

An intriguing feature that this game is touting is a constantly interactive storyline. Erik Gerson, the Senior VP of Marketing for Atari, does a fairly good job of putting the interactive storyline into perspective: "Quantum Dream has come up with a game best described as 'interactive cinema' - a scenario driven experience whose attributes more closely match that of a hit movie. What Indigo Prophecy does uniquely well is transfer the on-screen drama, tension and anticipation to the player, resulting in an encounter in which players develop an emotional stake in the outcome. This is heightened by a cause-and-effect in-game dynamic whereby every player decision impacts the game's story path and ultimate outcome." To put it into layman's terms, the story is constantly changing as a result of your decisions throughout the game, which on paper (or on your computer screen) seems to promise almost unlimited replay ability. Of course, just because it sounds good doesn't mean the execution will be all that good. Naturally, we are hoping for the best. Again, the premise behind this ever-evolving story-line is definitely intriguing, so our expectations definitely won't drop and we'll be looking forward to checking out Indigo Prophecy when it comes out.