Despite a whole list of intriguing ideas in Haze, the critical consensus was that none of them were ultimately executed very well, or at least up to their potential. The story was chided as crass, the gameplay was bemoaned as ho-hum, and the multiplayer denounced as bare-bones, leaving Haze with a 57 percent on GameRankings.com. Haze was, in general, thought to be simply inferior to many of the other shooter titles available on the market, something that GameDaily reviewer Robert Workman acknowledged, though he was more upbeat than most in his evaluation.
"Despite these issues - the ridiculous space needed for install, the lame characterizations and the utterly laughable dialogue - Haze is a good first person shooter," read Workman's 7-out-of-10 review. "It doesn't do anything vastly different from its competitors, but it doesn't need to. Just pop it into your PS3, relax and start shooting. Just take it easy on the Nectar."
Results Hazy, Try Again Later
Haze was promoted very heavily by Ubisoft, right from the game's announcement and accompanying premiere trailer at E3 2006. The game received a modest TV campaign, highlighting the use of Nectar and the corruption of Mantel Corp. Ubisoft even ran a special contest on GameTrailers, encouraging users to mash up their own trailer based upon Haze and the promotional song that alternative-rockers Korn did for the game.
With all of this marketing weight behind Haze, it really seems as though Ubisoft was building up the title as a next-generation franchise. The end of the story even sets up a potential sequel, should it ever be made. However, with Free Radical Design now working on the next TimeSplitters title and an unnamed LucasArts project, their resources might be tied up for a while, and it remains to be seen if the returns on Haze will warrant another adventure with Mantel Corp.






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