For some of us, an ending is all we need.
by Steven Wong on Thursday, September 06, 2007

Those who have finished BioShock by now know that it has something many games these days are lacking: an actual ending.
Maybe it's all the time I've spent with unending massively-multiplayer online (MMO) games, competitive shooters and action games composed of scenarios loosely tied together with a thin plot, yet it's shocking when a game like BioShock, an action shooter, actually decides to conclude its story right away instead of stringing players along with promises of a sequel or expansion. Someone will no doubt find a way to revisit Rapture, perhaps with a prequel, so that players can see the underwater city before it became the ruined husk populated by insane splicers. However, the story of a man who happens upon an underwater utopia and uses plasmids to fight his way out is effectively over. With the exception of a couple of well-established franchises (especially platform games) there is little or no direct connection from one to the next, or open-ended stories that let players put off reaching the finale until they're ready, games often let you know that "you've won for now, but the battle isn't over". It was shocking the first few times with Diablo or Icewind Dale, but the gimmick gets annoying. Even Splinter Cell resorts to a "to be continued" message at the end of Double Agent. Ultimately, it undermines all the efforts players put into beating the game by robbing them of any sense of closure. But all the same, fans love to eat it up.

Half-Life 2: You're on watch. We love you, but you're going to have to think of more player-courteous ways to end your episodes.
Perhaps it's because we've reached a point where games never end, like with open-ended role playing games and MMO's, that people expect them to go on for as long as possible through expansions and sequels to match the level of scope. Added gameplay features and improvements don't hurt either. Then again, closing a book is just as worthwhile as one that keeps getting pages added to it.
Half-Life 2: Episode Two
- GenreFirst Person Shooter
- Release Date10/10/2007
- PublisherValve Software
- DeveloperValve Software
- ESRBM - Mature
Half-Life 2: Episode One
- GenreFirst Person Shooter
- Release Date04/24/2006
- PublisherValve Software
- DeveloperValve Software
- ESRBM - Mature
BioShock
- GenreFirst Person Shooter
- Release Date08/21/2007
- PublisherTake Two Interactive
- DeveloperIrrational Games
- ESRBM - Mature
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