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by Libe Goad on Sunday, April 27, 2008
"My cousin is here! Niko Bellic! He's the f*cking man, bitches!" The man clad in a silk jacket with an outdated geometric pattern shouts, taking a celebratory swig from a bottle of booze in honor of his cousin Niko, who just set foot on American soil after a long journey via cargo ship. "Where's the sports car?" Niko asks, his thick Eastern European accent unable to hide the disappointment that his cousin Roman -- who just picked him up in a rusted-out sedan -- has been feeding him made-up tales about his life in America.
Whether it's the Hollywood-style plot, the introduction of modern-day conveniences like text messaging, GPS and the Internet into the game experience, or just the fact that the game's powered by more advanced technology, Grand Theft Auto has matured into something that feels as much like a living, breathing piece of interactive art as it does a video game. We have a hard time imagining anyone picking up this game and not feeling like this is one of the best $60 purchases they've made in a long time.
The game starts out slow, easing you into the environment and controls. We appreciated not being thrown into shootouts right away, giving the story and characters a chance to breathe. We were several hours in before even got our hands on a gun.
As for the stars in the game, Niko Bellic, his cousin Roman and the other principle characters look great, but some of the secondary characters look a bit like clunky PS2 holdovers. Nico also adds something long missing from games – a decent "walking down stairs" animation.