As Satchell sees it, XNA has truly "unlocked" the Xbox 360. He noted that over 400 universities have adopted it for educational purposes and that there have been over 800,000 downloads of the XNA toolset so far. Satchell added that, for the DreamBuildPlay contest, the company received over 200 game submissions. One of those submissions, Dishwasher Samurai helped gain its creator, James Silva a rare chance to show off his game to keynote attendees. Following an amusing introduction, he said that his game was inspired by his personal experience as a dishwasher.
After Silva suggested that developers should start small, Satchell used the moment to announce that Xbox Live users will be able to download games created on XNA. This "Xbox Live Community Games" feature will allow creators release their titles for peer review. He noted that there will be a creator identity not unlike a gamertag that allows developers to build up a reputation. In the creator's process, you rate elements of the game, such as the amount of violence and whatnot, and then the peer reviewers supply a rating of their own. Satchell expects that because of XNA, the Xbox 360 will ultimately double the number of games it has available, adding that there will be free trials for games like Dishwasher Samurai starting today.
Shifting gears, Satchell commented that XNA will soon enter the mobile realm. He showed off Zauri a game designed for the Zune, and how games on the MP3/video player could feature their own custom playlists and wireless multiplayer modes. Satchell noted that XNA games can be made for all three platforms (Xbox 360, Windows and Zune).
Satchell then handed things off to Michael Capps, President of Epic Games, who showed off the latest advances in the Unreal Engine 3 since Gears of War was released roughly a year and a half ago. He demonstrated impressive effects like shadow highlighting, high-density crowds, dynamic fluid effects, improvements to the cut scene editor, and superior structural degradation.
Entering again, Satchell noted that there will be over a 1,000 titles for the Xbox 360 by the end of the year, which excludes "Xbox Live Community Games." After proudly reconfirming that Grand Theft Auto IV will be available from day one, on April 29, with episodic content in the fall, Satchell then introduced Tomonobu Itagaki of Team Ninja, who showed off a new level of Ninja Gaiden II and announced a U.S. release date of June 3. After that, Peter Molyneux of Lionhead took the stage and demonstrated Fable 2. He showed off a gambling game akin to roulette and craps, which will be available over Xbox Live and lets players make money before Fable 2 even releases. Molyneux then showed off the co-op possibilities of Fable 2 while playing as a woman, which drew some snickers from the audience.
Reentering for one last time, Satchell came out and said how democratization and opportunities for new developers will be key for 2008. To use the critical last minute of the keynote... Epic Games' CliffyB then emerged using a chainsaw gun and confirmed that Gears of War 2 is coming exclusively to Xbox 360 in November 2008.






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